Toribash
Original Post
ArmA II | Advanced Combat Environment + Advanced Combat Radio Environment
yes, i know, that this thread is most likely shot in the dark, since majority of tb community are underage / don't have computers that can run arma 2 / or both in same time






Advanced Combat Environment
by ACE team


ARMA: Armed Assault Community Awards 2008


A.C.E. (Advanced Combat Environment)
ARMA MOD OF THE YEAR 2008 AWARD



A.C.E - Advanced Combat Environment for ARMA / ARMA 2
Best Mod / Addon Of The Year 2009



Best Mod / Addon Of The Year 2010
A.C.E. - Advanced Combat Environment



If you for some unknown reason got arma 2 / arma 2 operation arrowhead and you wish to try out what arma 2 really is: let me present you THE ONE AND ONLY ACE MOD!
Prepare to embrace raw awesomness of the best and the oldest mod in arma series, unless you are 14 y/o retard that want to play some run&gun action like cod/bf and have no enough brain cells to handle simulators.

If you are somehow mature and enjoy military simulation games i.e. DCS Blackshark, DCS A10 and so on you will enjoy ACE mod.
Anyway, strongly recommend to join some arma community to enjoy the game and mod in full scale.


What the heck is ACE mod anyway?

ACE Mod is a full conversion modification, focusing on gameplay, realism and authenticity, providing you with an 'Advanced Combat Environment'.
With ACE, skills, tactics and teamwork are more important, adding new dimensions to the battlefield.

Never heard, more info?
A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP.
The WGL and A.C.E 1 ideology was "When realism matters". With A.C.E. for ArmA 2 it is no different.

The complete Mod has been rewritten and optimized for ArmA 2, and we have based our workflow and tools on CBA methods.
The mod contains many components exclusive to ACE, developed by the ACE Team, as well as additional 3rd party content (Acknowledgements).
ACE is designed from the bottom up with the goal of encouraging its users to employ real world tactics and strategy (fighting as a team) in order to accomplish realistic military objectives. We strive to create hyper-realism without losing sight that the mod must be playable by the “advanced” user. Our focus is not only on creating features and models which highlight realism but also on supporting the creation of realistic missions in which one may experience the full spectrum of virtual combat.


  • ACE allows casual to hard-core gamers the opportunity to experience realistic military weapons, equipment, and tactics while still maintaining an environment that is enjoyable to play.
  • ACE provides the most realistic, comprehensive, and tactical first-person military simulation available for the civilian PC market.
  • ACE is a mod in progress for ArmA 2 that is being created by many of the same people who developed the original ACE mod for Armed Assault. There are many exciting teamwork- and gameplay-enhancing features planned for ACE; it should be the mod-of-choice for any groups interested in increasing their realism, teamwork, and gameplay at the same time.


Around 100 new features (actions, item packs and so on)

click here for full list of ace featureas and how to use em

Short summary:

What does ACE change compared to the original game?

  • Improved IR Strobe simulation. IR Strobes can be attached to players and vehicles, can be re-used and preplaced by mission designers via special functions.
  • Improved flare simulation that makes flares visible in daylight.
  • Improved explosion effects. Explosions don't just create a whistle in your ears like in the original game, but they also can knock you out, blind you and make you deaf.
  • Realistic working laser rangefinding devices. No magic range display.
  • Realistic bullet trajectory depending on the type of ammunition and barrel length of the weapon.
  • Realistic rocket ballistics. Rockets hava a parabolic flight trajectory like in real life. Not a straight shot.
  • Improved backpack system which is backwards compatible to Arma2 units which don't feature the original game's backpack system.
  • Improved vehicle damage simulation. The damage depends on ammunition used and where a vehicle was hit, like in real life. No incremental damage destruction.
  • and more ...


What does ACE add to the game?

  • New weapons like HK416 series, HK417 series, new G36 rifles, several rocket launchers for the eastern factions like RPG22, RPG27 and RPG29 and many many more.
  • More deployable explosive devices like Claymore mines, Bouncing Betties and simple C4.
  • Multiple non-lethal weapons such as flashbangs and teargas for western and eastern factions.
  • Individual arming of winged aircraft to match loadout with the needs of the mission.
  • Working afterburners.
  • Aerial refueling.
  • Ability to tow broken/stuck vehicles and replace flat tires.
  • Maptools, to draw your battleplan on the map and share with your subordinates.
  • Wind influence on bullets.
  • Sniper tools such as Spotting Scopes and wind measuring tools.
  • Improved sight adjustments to calculate an accurate shot in combination with the sniper tools, also supporting indirect fire.
  • Built in cargo system, which lets you transport equipment in vehicles.
  • Ability to exchange ammunition between vehicles.
  • Better interaction with your environment via a built in interaction menu, that unclutters the action menu of the original game.
  • Ability to rest weapons on objects for improved stability - also working bipods.
  • Unique wounding system which features dragging wounded players into cover for improved medical assistance.
  • and more ..


So how all this look like ingame?





^ mostly something like this


ACE TUTORIALS FOR PEOPLE WHO CAN'T READ ACE FEATURES LIST BY THEIR OWN!!






A.C.R.E - Advanced Combat Radio Environment

by
ACRE Team


Description:
We would like to introduce to you the ACRE mod, in production by various members of the A2 community. The ACRE mod links ArmA2 and Teamspeak3 to create a more immersive environment in which we play in, including positional audio, real radio communications and complete compatibility with the ACE2 ArmA2 project.

We intend to create the most realistic and immersive radio system within the current gaming world; based off of real life experience and knowledge, as well as the use of physical terrain obscuration, radio loss, distortion, and all other considers a real radio operator must make on a daily basis.

We welcome anyone to supply feedback or join in on this cooperative project.

Current TS3 Support:
TS3 3.0.8
If you got teamspeak version 3.0.8.1 get 3.0.8.

Features:
* Five ACRE-Specific Radios
  • . AN/PRC-117F man pack radio
    . AN/PRC-119 man pack radio
    . AN/PRC-148 handheld radio
    . AN/PRC-152 handheld radio
    . AN/PRC-343 personal role radio

* Vehicles now contain rack mounts and already included radios!
  • . AN/VRC-103 (AN/PRC-117F Vehicle Rack)
    . AN/VRC-111 (AN/PRC-148 Vehicle Rack)
    . AN/VRC-110 (AN/PRC-152 Vehicle Rack)

* Rack mounts contain loud speakers that allow anyone within hearing distance to listen to radio conversations!
* 100% ACE2 Compatible
  • . Integration with all ACE2 man pack radios, using default AN/PRC-119 statistics.

* ACRE now implements ACRE interaction keys utilizing the CBA framework. Most player should be familiar with these from their prominence in ACE2.
* PRC-343 now replaces the default ArmA2 'ItemRadio'
* Realistic GUI interfaces for radios, they are the real thing
* Directional speaking for non-radio, normal communications
  • . Real-time 3d positional information

* Realistic terrain affects for radios
  • . Signal lose & distortion from buildings, hills, trees, and other objects
    . Realistic power output and antenna length considerations for all radios that effect signal
    . Realistic frequency wavelength falloff; higher frequencies do not travel as far
    . Real-time positional calculation for fast-moving objects

* Separate Push-To-Talk key (non-toggle) for using your radio
  • . If a person speaks on their radio and you aren't on that frequency, you can hear them 'directly'

* Multiple hotkeys and quick-displays for fast information about your radios
* Players can carry multiple radios on different frequencies
  • . Hot-swap radio hotkey
    . Current radios selection menu
    . Pop-up display on broadcast to know current radio in use

* Radios are now considered unique objects within the ArmA2 world
  • . Radios are droppable and maintain ALL settings for anyone who picks them up
    . Program a radio and trade it with a player!
    . Pick up your dead enemies radio and discover his platoon's frequency

* Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW!
* Custom Squawk sounds for all radio transmissions (credits to Krause)
* Realistic distortion effects

  • . Normal broadcasting distortion
    . Signal lose distortion and noise

* 100% BattlEye compatible
* Performance and desync considerations
  • . All time critical radio information is communicated via TeamSpeak3, server desync doesn't break ACRE
    . Crash/Desync fallback functionality. Sound "anomalies" are no longer possible with lag/desync.
    . Optimized distance, terrain, positional and signal calculations
    . Use of JayArmA2Lib for Named pipes communication; 0-latency inter-process communication between TS3-ArmA2
    . Server side garbage collection of radios to prevent object clutter/long mission lag
    . Many fixes for ts3/arma2 crashes, server/mission disconnects

* Global 15 second reset for any of these scenarios
* Dead player and respawn handling for both radio and direct chat

How does it works like ingame?





-------------------------------------------------------------------------------------------------

So, how the fuck i'm supposed to download all of this?!

the answer is:


SIX UPDATER

download here:
CLICK HERE

Anyway, hey what the heck is sixupdater?!

SIX Updater is a tool to manage Mods, Missions & Servers, for the Arma 2 military simulation by Bohemia Interactive.

The application is written in IronRuby, which is the Ruby language on Microsoft .NET, with a small portion of C#
and deploys Rsync and Zsync to perform download/update tasks, which provides differential updates (delta patching) to save bandwidth (for hosters and downloaders) and time.

The official network contains many mods available out of the box:


Anyone can host a custom repository with mods, missions and server configuration.
rSync requires specific server setup with rSync daemon, where-as zSync only requires a simple web-server.
Main Features

  • MultiThreaded & MultiHost Mods/Missions downloads (installation/updating/repair/migration)
  • Deploys delta patching to save time and bandwidth (only downloads changed parts of a file)
  • Game Launcher
  • Server Browser with sorting, grouping, search and filtering - Join servers automatically with the required Mods, and receive warnings when mods are loaded which are not allowed on the server.
  • Many popular mods available out of the box (250+ already)
  • Strong global (world-wide) mirror network (community powered)
  • GUI, Commandline and Linux support
  • Custom repository hosting for server owners and community websites (with Mods, Missions, and additional server information and automation, incl TeamSpeak3 and Mumble support).
  • Flexible and Advanced Preset and Game Profile configuration possible
  • Multi game versions and editions supported, manageable side-by-side
  • Mod dependencies and aliases supported
  • Easy access to Mod tools and 3rd party applications like Fraps/TrackIR. Including support for copying ACRE plugin dll's to TS3\Plugins, and Jayarma2lib dsound.dll to game exe folder.
  • Create shortcuts to your favorite Presets or to directly start the game with favorite mods and settings
  • Full Localization and Internationalization support (preliminary Russian and German translations included)
  • Increasing community server support
  • Active Development and Support
Additionally


  • Find Servers that use a specific Mod, or where signatures of a mod or all mods in a preset are allowed
  • Duplicate addon detection and warning
  • Server Protection indicator - Shows how well a server is protected (Signatures version, BattlEye enabled)
  • Server SigCheck indicator - Checks active mods signatures versus server allowed signatures.
  • Server ModCheck indicator - Checks active modfolders versus server required/allowed modfolders
  • Server Monitor - Keep track of server status, players, incl sound alarms.
  • Game Manager - Keep track of installed games, patches, and perform CRC checks
  • Server Manager - Dedicated Server configuration
  • Repo Manager - Custom repository configuration
Last edited by snake; Aug 17, 2012 at 12:21 AM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
I like ace alot, makes the game incredibly more interesting.
Although, long time since i played arma.

Great thread.
"<Nightin> i only watch gay porn for the plot"
Eroge Expert
Jelly get on united operations ;p we with Bojan got addicted ;)
( ofc i was addicted before )

but UO require you to follow orders, tactics etc


Organisation:
one platoon have 2-3 squads
each squad have 2 firetams.
each fireteam is 3-4 people including fireteam leader.

there may be also micromanagement like each fireteam consist 2 buddy teams where one buddy team is 2 people. but we never do that.

communications:

platoon leader and squad leaders have long range radios (LR). and they talk to each other on platoon net.
people in squad have a short range radio (SR) and each squad use specific channel to operate. squad leader have short range radio too.

so in mission where there is only one platoon communications net will most likely look like:

platoon net: LR ch1 (channel 1)
squad 1: SR ch2
squad 2: SR ch3

Chain of command:
1) platoon leader set up a plan of operation and run briefing for mission. he command whole operation and talk directly only to squad leaders, medevacs, jtacs and artillery
2) squad leader follow the orders of platoon leader and talk mostly to platoon leader and barely to other squad leaders. squad leader command his fireteam leaders.
3) fireteam leader follow orders of squad leader and talk only squad leader and his fireteam members.
4) fireteam members follow orders of fireteam leader or in worst case do same as fireteam leader do.

we respond, report and request things in military manner aswell.

and all of this is really fun ;p
Last edited by snake; Aug 15, 2012 at 05:32 PM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Got me hooked. There is not much games that I play till and after 01 h in the morning. :}
cmn jelly we are playing 50+ people all the time
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
My friends have been nagging me about how fantastic this is, I may consider playing in the distant future.
didn't tried yet, tho we play user missions at unitedoperations.net. thats alot of fun aswell.
you know, chain of command etc but no bollocks.

i don't mind to try it out, just name the server ;)
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
As a beginner who has no clue what does what in the game, how long would it take to learn the important stuff? I've played ARMAII before, but didn't dug myself really into it.
So yeah, if I decided to play with you, how long would it take to catch up with the others?
Last edited by GamerDaPro; Aug 17, 2012 at 10:20 PM.
0x6869706F7469626F72
hmm.. to get hang of arma you need: free time, mic, teamspeak.

most likely you will get used in few days.

arma 2 + arma 2 operation arrowhead ( COMBINED OPERATIONS )

i will explain how to install and use ace and acre. we mostly play with arma gaming community so thats awesome fun, so you don't really need to wait for me or bojan to catch up.

i got some very basic training mission to show and explain most of important ace and arma stuff, just don't be shy to ask questions.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15