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Original Post
Sambo Showdown povray video
http://media.putfile.com/Toribash2

Double decap, heads hit 2-3 frames away from eachother.
Replay attached
.inc attched

*the inc has some arguments that depend on the frame number (aka the DQ cylinders on the ground are set to be drawn from frame 237 thru 266) so this inc won't work well on much else without editing
Attached Files
doubledecapsambo.rpl (57.5 KB, 28 views)
voltsambo.zip (1.7 KB, 20 views)
Last edited by volt; Jul 29, 2007 at 12:47 AM.
Hi. I used to be a damn good mod (wayback 2008 and earlier) and then veb made me not a mod.
Been playing competitive Team Fortress 2.
Lioyd_Irving:
Here is a link to a video tutorial (loads quite slow):
http://www.toribash.com/forum/showthread.php?t=3204


And here is the link to the text/picture based version (loads quite fast):
http://www.toribash.com/forum/showthread.php?t=714

How long did that take to render, Volt?
aw man i dont remember. it was the first one i did and is based on glossy-lighting (no radiosity) so it rendered pretty quick, like probably an hour to four
Hi. I used to be a damn good mod (wayback 2008 and earlier) and then veb made me not a mod.
Been playing competitive Team Fortress 2.