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Old May 4, 2010   #191
JonNario
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oh i didn't saw that 1 ty catguy :]
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Old May 4, 2010   #192
Eddy
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New .pov to render spinning heads with bumpmap:

Code:
global_settings { radiosity { pretrace_start 0.08 pretrace_end 0.01 count 250 nearest_count 10 error_bound 0.5 recursion_limit 1 low_error_factor 0.2 gray_threshold 0.0 minimum_reuse 0.015 brightness .5 adc_bailout 0.01/2 } } camera{ location <0,-2.8,0> sky <0,0,1> up<0,1,0> right<1,0,0> look_at <0,0,0> } #declare finisher = finish{ambient 0.45 diffuse .55 brilliance .3 phong .2 specular 0.3 metallic 0} union{ sphere{<0,0,0>,1 pigment{ image_map{ tga "C:/Documents and Settings/user/Desktop/head.tga" } warp{ spherical orientation z dist_exp 0 } scale<1,1,1> rotate<90,0,90> } normal { bump_map { tga "C:/Documents and Settings/user/Desktop/head_bump.tga" interpolate 2 bump_size 2.0 once } warp{ spherical orientation z dist_exp 0 } scale<1,1,1> rotate<90,0,90> } finish{ finisher } } sphere{<0,.05*5,(2.44-2.59)*5>,.11*5 // neck sphere at (0.25,-.75,0) with radius .55 pigment{ color rgb <84/255,84/255,84/255>*.74} finish{finisher} } translate(<0,0,.15>) // centers the head in the camera #declare fr=frame_number; #if (fr<121) #rotate(<0,0,3*(fr)>) #end #if (fr>120) #rotate(<3*(fr),0,0>) #end } background { color rgb <238/255,238/255,238/255> } light_source { <-10, -10, 6> color 1 area_light<10,0,0>,<0,10,0>,9,9 adaptive 1 }
Copy/paste to notepad and save as name.pov
Put both head.tga and head_bump.tga on your Desktop.
Dont forget to change the user.
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Old May 5, 2010   #193
graboy
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Will it render in win 7? I'm thinking of getting it...
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Old May 5, 2010   #194
Eddy
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Idk, if pov-ray run in win7, that will render.
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Old May 21, 2010   #195
R4ff
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hi
it the new one (by Eduardo) just render one .bmp image....
did anyone know whats wrong?
sorry if i cant say much about the settings but i never used pov-ray
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Old May 21, 2010   #196
Eddy
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You must use the command (after resolutions)
Code:
initial_frame=1 final_frame=120
or 240 to rotate horizontaly and verticaly.
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Old May 22, 2010   #197
R4ff
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okay it work now (= thanks a lot for it
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Old Jun 16, 2010   #198
him3
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i cant get this to work evertime i try it say you can change the parse sound or something
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Old Aug 18, 2012   #199
Mojo
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NICE!
i cant stop looking at the fantastic pov ray heads!! :O
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