ES Recruitment Drive
Originally Posted by Fluxorious View Post


Yellow = The bevels I am talking about... If that's their actual name. Shouldn't be that big.

Green = surfaces (supposedly) blocked from light/ shadowed

Blue = the edge that blocks the light.

The eyes seem to be shaded from a light source above the head while the hexagon has a light seemingly coming from the front

the bevels or whatever thing seems pretty minuscule... Ill try to fix it I guess

I think you misunderstand where I have placed the light sources tho...

I placed one about 2 inches from the metal plate on the front

and a much dimmer one coming from the top-down

mathematically speaking, the cube at the bottom should infact be light gray.
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BUT I COULD ALWAYS CHANGE THE LIGHT SOURCES

I was just thinking it would be cool to have a reflected-light source and a original light source

if it looks

DUMB

I can just stop it
Last edited by Veoo; Nov 14, 2017 at 12:43 AM. Reason: <24 hour edit/bump
Uh. If you had clay u could mold the shape and shine light on it; that is how I figure out how to shade stuff . . .

Try shading with warm colors. Shading with black is boring.
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Also where that DISCORD AT BOI
Last edited by Yuma; Nov 14, 2017 at 03:04 AM. Reason: <24 hour edit/bump
Meh. I think I need to quit toribash for a bit.
Originally Posted by Yuma View Post
Uh. If you had clay u could mold the shape and shine light on it; that is how I figure out how to shade stuff . . .

Try shading with warm colors. Shading with black is boring.
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Also where that DISCORD AT BOI

naw I shade with cOOl colors

but legit I think blue ish colors look better on robot textures

i dont feel like molding clay tbh

but gr8 idea... maybe ill try that later :V



thats the kind of shading im going for tho^ see the light source??/
the bottom part is still highlighted despite being below.
toribash light sources for robots are always on the top. show me an example of a head where it is done with two light sources correctly which looks half way decent ingame, and ill give you a cookie.
nice one veoo.
some parts doesnt show form as it should,
The back is flat, you need to add more interesting forms there.


_____________________


http://forum.toribash.com/showthread.php?t=604282
And the junk sets season begins.
Last edited by dengue; Nov 14, 2017 at 09:50 AM.
Originally Posted by 13chillz View Post
toribash light sources for robots are always on the top. show me an example of a head where it is done with two light sources correctly which looks half way decent ingame, and ill give you a cookie.

heck

its 13chillz so basically im totally wrong ;(

collab with me chills ;(

ill fix the lighting I guess
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nice one veoo.
some parts doesnt show form as it should,
The back is flat, you need to add more interesting forms the

^ thanks dengue

yeah the back is pretty flat, im hoping to shade it better
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but 13chillz, if you're still here I have some questions about robotic art:

when I do shading of colors should I go from dark to light or light to dark?

and how do you create that organic feeling rather then the flat feel i have in my robotic art?

Here are two of my favorite organic feeling robotic pieces:




is it created by subtle shading over everything?

or is there some sort of texturizing brush you guys use?

it looks so organic... I need to know lol
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but I feel like clockwork uses some sort of filtering or noise control....

like a mask or something
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ALSO:


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here I tried that ^
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its sad cause I really like the shading but I hate the make up of the head...


the sides are dope... the rest is OK
Last edited by Veoo; Nov 15, 2017 at 01:07 AM. Reason: <24 hour edit/bump
you should really try deleting half of a head you like and then try replicate it until it "matches" and you learn lighting values, clockwork is nice for robotic lighting. you learn more than spamming half done textures.
Originally Posted by 13chillz View Post
you should really try deleting half of a head you like and then try replicate it until it "matches" and you learn lighting values, clockwork is nice for robotic lighting. you learn more than spamming half done textures.

so you saying... don't keep posting half done textures and instead delete the parts that you don't like in a texture and make them match the parts you do?

sorry I don't quite understand
find the clockwork flat. take the one half off the mirror. and then try replicate it

and seriously that head of mine in your post 3 back isn't a good example of robotic shading. ill find a better one maybe.

and if you make me take out my tablet after 4 years im gonna be pissed


and flats are way better to see whats going on than those round preview thingies.



looks like 1ntrepid used the same brush i used for my rough-in humanoid stuff. Its just a square brush thats slightly texutured.
Last edited by 13chillz; Nov 15, 2017 at 04:32 AM.
Originally Posted by 13chillz View Post
find the clockwork flat. take the one half off the mirror. and then try replicate it

and seriously that head of mine in your post 3 back isn't a good example of robotic shading. ill find a better one maybe.

and if you make me take out my tablet after 4 years im gonna be pissed


and flats are way better to see whats going on than those round preview thingies.

you should totally take our your tablet bro :^)

but yeah Ill try your techniques

thank you so much.

sorry about PMing you to collab like every 2 sec

but ur like my fav artist