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Old Jul 30, 2017   #1371
Mzebra
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Originally Posted by batwing35 View Post
Is there a way to re number an environment object or switch 2 objects number without deleting like 12 other objects

best thing you can do is open your mod file in notepad and rename the object number.
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Old Jul 30, 2017   #1372
DashSora
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Originally Posted by Mzebra View Post
best thing you can do is open your mod file in notepad and rename the object number.

Either that or you can duplicate and unenable the older object

if it's about the nonstatics i always suggest to spawn all 16 of them before starting a mod
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Old Jul 31, 2017   #1373
batwing35
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thnx
thnx
-----
I am also wondering how can I make a weapon do more damage without ticking the weapon check box im making a mod and I cant make the weapons do enough to be weapons but still require a good hit to break something off instead of just a tap from it and everything breaks.

Last edited by batwing35; Jul 31, 2017 at 04:07 PM.. Reason: <24 hour edit/bump
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Old Jul 31, 2017   #1374
DashSora
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Originally Posted by batwing35 View Post
thnx
-----
I am also wondering how can I make a weapon do more damage without ticking the weapon check box im making a mod and I cant make the weapons do enough to be weapons but still require a good hit to break something off instead of just a tap from it and everything breaks.

The weapon status can only be ticked on or off, there are no tweaks to it. However, you can put an object with weapon enabled hidden inside a slightly larger object to get this effect: A hit will only dm if it has enough force for the inner weapon part to clip and touch the enemy.

A good study case would be messer_f_test.tbm, by my man Odlov

You can also adjust the amount of points hitting with an object gives with the "Hardness" parameter (first page fourth tab).

If you have any more questions don't hesitate
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Old Jul 31, 2017   #1375
batwing35
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thnx
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Old 2 Weeks Ago   #1376
barbarbar
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Hi all!
How to know if the object in the mod is movable or not?
As I got it's defined by flags in the mod file, which flags correspond to what?

Thanks!
-----
And another question. How to convert colors in tbm file to rgb? Thanks!

Last edited by barbarbar; 2 Weeks Ago at 08:08 AM.. Reason: <24 hour edit/bump
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Old 1 Week Ago   #1377
Pouffy
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Code:
body//environment flags: 2 - Shield (only bodyparts) 4 - Weapon 8 - Static (only environment) 16 - 0 Grab 32 - 0 DQ (only bodyparts) Add them together to combine effects. Useful ones are: (6 ) Weapon//Shield (12 ) Weapon//Static (18 ) Shield//0 Grab (20 ) Weapon//0 Grab (22 ) Shield//Weapon//0 Grab (24 ) Static//0 Grab (28 ) Weapon//Static//0 Grab (34 ) Shield//0 DQ (36 ) Weapon//0 DQ (38 ) Shield//Weapon//0 DQ (48 ) 0 Grab//0 DQ (50 ) Shield//0 Grab//0 DQ (52 ) Weapon//0 Grab//0 DQ (54 ) Shield//Weapon//0 Grab//0 DQ

and the rgb values in a tbm file are:

R/255 G/255 B/255

you can just multiply each by 255 to find the proper rgb

Last edited by Pouffy; 1 Week Ago at 11:02 AM..
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Old 1 Week Ago   #1378
barbarbar
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Thank you very much!
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Old 1 Week Ago   #1379
Pouffy
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No problem
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Old 2 Days Ago   #1380
Footlox
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Hello i have an aikido variant I'm working on and I would like to know if it's possible to disable self grabs since they mostly end up hurting more than helping.
Leader of Team Aikido
IRL Jiu Jitsu and Muay Thai Practitioner
Formidable Leg Grabber..
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