Rules on posting a new thread
Before posting a new thread, read and understand the following rules.
1. All usual forum rules apply.
Please use correct grammar and structure, failing to do so may result in your post being either deleted or ignored.
3. Thread titles:
Descriptive titles will be much appreciated. Include a brief summary of what you want in the title, unless it's a mod release, in which case you can just use your mod's name. If you want to have all your mods in their own tidy thread, feel free to name it "so-and-so's mods".
Either way, feel free to name your thread whatever you want.
When posting a new thread in this section, please use one of this tags, should the situation require it:
] - Whenever you are posting a mod.
] - Whenever you are requesting a mod.
Feel free to not use tags for any other situation, these are just for organizing purposes.
5. Info to include when posting a mod:
• A brief description of said mod.
• The mod itself, attached to the post.
• A screenshot of the mod in action.
Any missing info must be added to the post at least 48h after posting said mod, with the risk of it being closed.
: Please look for an adequate stickie before posting a new thread. Attention: stickies are going through a remodel at the moment.
If you have a question: Mod Questions Here
If you would like to know how to make a mod: Mod Tutorials Here
If you need help with a mod you're making: The Mod Help Thread
If you are looking for a mod but don't remember the name: Mod Search
The mod uploader and auto-updater
Here is a link where you can upload mods to the auto updater.
Mods should appear on the servers and in the clients within 10 minutes after they have been uploaded.
When uploading a mod, please follow these rules.
1. Mod name:
Use a small, descriptive mod name that people can associate with. Don't use any "-"s, "0"s or any other similar symbols with the purpose of bumping your mod to the top. Same with including your username on it, if you really want it, add it inside the mod using comments. Don't use any spaces in it either.
2. Game rules in mods:
Remember to test your mods for appropriate game rules, such as engageheight, engagedistance, matchframes, and turnframes before submitting. The mod uploader is filled with mods with bad turnframe settings or settings that don't match (i.e.10,10,10,10,10).
3. Do not upload blank mods, mods that are not yours, or mods that have already been uploaded.
4. Mods are automatically approved now.
5. Make sure the first line in your mod is "#!/usr/bin/toribash", otherwise the mod uploader will reject it.
Requesting modsWhat not to request:
-Mods that are already made. If you've ever played on it, please use the mod search thread to ask for it. Even if you've never seen it before, please search for it first, and only then post a request if there weren't any answers.
-Mods that can make you start in the ground. Also Disqualification, fractures, and dismemberment are changeable in the game rules.
-3 or more people in a match. Not possible to spawn body parts or other players, maybe in later versions.
-Mods that make you explode, there are a lot of them, and just set the dismemberment to 1 to do a basic explosion.
-Do not request a mod over and over again if it is in the process of being made.
-Do not request something like "Cn i plz have swrdmod tht works on ym comp k k?", use proper grammar and describe your mod clearly.
-Mods that change the scoring system are impossible.
-Mods can have up to 128 static objects, but only 16 dynamic (movable) objects, so keep that in mind.
What to request
-Please request mods that are unique and will add to the variety of the ones out now.
-Request anything that you would like extended on a current mod, or combined with another mod.
-Request anything basically that follows the rules up top.
How to make sure a mod is not problematic
1. Please don't use brackets of any type or spaces in the mod name. Use underscores: _
2. Make sure that environment objects are not cutting through the floor (If it's necessary, make sure it's as little as possible - because the shadows are not drawn correctly)
3. If you want an object to hold still, make it static (flag 8).
4. If the mod has game rules that must be set, they need to be inside the mod as commands. For example:
5. Commenting inside mods is possible by using the # prefix.
Ex: # Mod made by so-and-so.
6. Start Toribash, load your mod, and open stderr.txt . Text like: "parse_mod_cmd no op found" shouldn't be there. It is followed by the unknown command.
Text like: "ODE Message 3: LCP internal error, s <= 0 (s=0.0000e+00)" means that two objects are cutting through each other.