You hit the nail on the head with "while Toribash is not random it can be luck based. Blue belts beating Master belts..."
Stop right there. That's it. That's the thing holding it back more than any lack of financial support, than anything gameplay feature related, than a terribly confusing UI, than any lack of decent streamlining in-game tutorial, this is it.
If you could get better and better at this game, increasing your chances higher and higher to win a game, always commanding victories over opponents worse than you (or near always), you'd have it. And it's not like a game can't have an element of luck or multiple layers of luck and not be an e-sport where the better player wins. Let me expand on that:
Pokemon. Pokemon is a 6 on 6 fighting system built around essentially a weighted version of rock paper scissors (NOT TOO UNLIKE TORIBASH). There are over 700 pokemon, so right there we have an element of luck: which 6 of the 700 will he use. Hundreds are useable by the way in a very viable way. These pokemon can run more than one viable move set, another element of luck. These pokemon also can run a variety of different viable items, another element of luck. These pokemon can also run typically at least 2 different EV spreads for stats, another element of luck. So many moves have an accuracy percentage of less than 100%, another element of luck. If a pokemon is paralyzed there's a chance it won't use it's move, that's an element of luck. If a pokemon is confused it might hit itself instead, that's an element of luck. When your pokemon is facing another pokemon with the same speed as yours, it's up to a dice roll to decide who strikes first- another element of luck. I don't even need to dive into the actual strategy of a fight where you can decide to stay in with a slower pokemon who could one hit ko the enemy that could OHKO you because you predict he will decide to switch or anticipate a switch poorly and all the other things you have of elements of luck that are comprised of it's actual strategy.
The game has SO much luck, and yet great players can easily rise to the top. It's not even usually close... a good player crushes another player that's only reasonable good 999 times out of a 1000. Now within amazing players vs amazing, yes games can and are won sometime before the fight even starts just because of team comps, but commanding players stay on top because their decision making and strategy lets them rise above ALL of the non-exaggerated luck I just pointed out in my last paragraph/stanza/whatthefuckever and decimate.
Toribash, by design, is flawed if it wants to rise above and be an e-sport. We need to develop a way that a great player will beat a bad player everytime, a good player 15-18 times out of 20, and a player of equal skill around 50% of the time. Is that the flaw of the mods we use, the engine, or the actual gameplay mechanics that need changing that's a whole nother discussion.
Nobody will sponsor a player that can get beaten in 2 turns by a guy who installed the game that day. I swear multiple times a week, I lose to a white belt who installed the game that hour in judofrac on the 2nd turn because his nonsensical jibberyjoo just so happened to counter my opener that worked swimmingly against players of my level, slightly or moderately under, and even people better than me. Make the game like I'm talking about and people will throw a lot more money at it and the rest just sort of comes. Toribash is unwatchable and uninteresting because we have no element of "Gee I wonder if so and so can do it and win!" because we know they can. We've seen the best players in Toribash lose to white belts, of course they could lose to these other good players. There's no feeling of "Wow, I don't think they could ever lose. They do the most inexplicable amazing things that just are unbeatable!" because you've seen a dude shovel that wise-ass 10 million game aikido player right the hell out of the dojo or just the tiniest hit and run in a striking mod where you got 20k points on a whim and got the hell away. Fix this and I promise everything you could ever want from finance to new development to spectating and even making real live events with good prizes would ALL follow.
Last edited by Bodhisattva; Jul 7, 2014 at 10:52 AM.