Originally Posted by
Smogard49
Had my thoughts at the other card game...
Idk how that went, but i know I built a deck but never played it
-----
How about using stances as well, for example being defensive should pay off when blocking, if that is now possible.
You mean Toribash Trading card Game?
That card game was very true replica of Toribash wushu match. I've played it (for testing) with Snake, and it was quick, easy to play and very random (like TB) so things would change dramatically for one or other player in few minutes.
You could be winning all the time, have advantage, and then lose in one go.
It was really fun game, and because it was looking like a 'TB with cards' I was naive that presenting that idea to some developers, they would be interested to make it as a real game, in web browser, so we have something to do while we wait in long lines in TB rooms.
But, as i said, I WAS NAIVE. If I had some programming skills I would sure try to make it. I'm sure that card games are much easier to do than these 'physic' games Hampa is making. In essence, its all arrays and data bases, functions for calling cards from data base and resolving simple mathematical equations.
Hampa would make engine for that in few days, I'm sure of that.
Me, I couldn't do it unless I would spend some really long time to learn all the mathematics I forgot and some programming languages...
To be honest, if I was Hampa and had programming skills like him, I would just buy this Construct 2,game making tool, and made that game in a span of 24 h!
I mean, looking at the stuff he's doing now, MiniBash and that racing game, things like that some people with programming skill are making in Construct 2 very easily, and Construct 2 is Html5 compatible. Basically, you make a game and export for web. End of story.
I've made some shit in it and exported just to see how it works in different web browsers (IE Explorer, Mozzila, Chrome, Opera)...
It worked in all these browsers without any bugs.
Considering how much Hampa is losing his time to make browser compatibility 'manually', I really don't get it why he do things 'on hard'?
Maybe he likes to program everything, idk...
Construct work perfectly with vector graphics, adding sounds, video, whatever, is just 'drag and drop'...
But, what can I say? I'm no programmer. I really can't became one (at least good one) now, because I have big holes in my knowledge of mathematics (and you have to be good in that) and I don't have a 'logical mind' of a programmer. All I can do is to prepare artwork and idea.
It would be possible to play TTCG on forum, but if I have to play some game on forum I would rather play something more complicated, refined, brain-engaging... And this new card game is that. It is evolution of TTCG.
TTCG was jamb, and Wushu Masters (WM) is chess. It is more cerebral game. With idea that evolved on all levels.
Combining it with map, travel and RPG it is now something that can tell a story, while TTCG was a 'quick fix', you play few cards - bam! - you're won or you lost. Nothing complicated.
And WM is slow progress, tactical, quests, story-line, leveling... Basically, many things!
So, I'm sad that TTCG wasn't interesting enough to Hampa as a side-project, and I can tell the truth,
I WOULD WORK ON IT, WITH HIM, NOT ASKING ANYTHING IN RETURN, no pay, not even to be mentioned as a developer, artist, NOTHING! Just to have that game published on Tb forum in web browser would be enough for me, because idea was sound, it really looked like
Toribash with cards! and I'm sure coding it would be much easier than MiniBash or that PiRacer...
But, as I said, I was naive.
So, better to do something very close to that. And this forum RPG with cards is that thing.
Since it is all in alpha stage, we can work on it together, balance it through beta (when I'll promote the game on event part of the forum), we can give people that would participate in beta testing some TC rewards so they wouldn't feel like doing it for nothing, and then, when we polish the game, we can make ORG and do some stuff.
I think I've explained everything with this 'wall of text' post. ;]
-----
I'LL say some things about GAME MECHANICS (forum and cards), IN NEXT POST!
-----
TRAVEL ON MAP
In this game there is simple rule: ''While you masturbate, I calculate!''
Meaning that everything you have to do is to post your action, and magically, it will be resolved and updated on forum.
When I say magically I mean:
I do all the work. I am the game engine.
So, in this chapter we will go through the process of travel and random encounters with wild life of ToriWorld.
Important: all these images are just example images, true look of the game may change...
So, here is the situation:
We see William (his character) position somewhere not too far from the River City. River City is laying on the fork of two rivers. Deprav is also there, outside of the city, and we see a NPC camp of some river pirates.
Now, let's say that William had some troubles on his journey through ToriWorld and he wants to go to the River City and do some stuff there. Since all players have their turns of playing, let's also say that Deprav plays before William, and William is second in turn.
So, Deprav do his move like this, he post on the forum:
Deprav:
I'm going to pirates camp.
What happens next? Well, while he scrape his butt somewhere in the comfort of his room, I do this:
I put a 'measuring tool' on the marker of his character and point it toward pirates camp. Every
circle is distance of
10 km. So, as you can see, from Deprav's location to pirates camp there is a roughly distance of
40 kilometers. Now, in this game it
is set that every person can travel 30 km a day, which means that Deprav will be at the location of pirates camp (roughly) in a day and a half time.
So, after I know that, I post this on forum:
Bojan:
Deprav will be on pirate's camp location in day and a half time.
And I put this arrow marker on the map so I and everybody else know where is he going.
Now, don't expect that I will watch the clock, count the hours exactly and make next post at the right time when his travel end. No way.
Roughly day and a half (where half can be anything XD), I'll set Deprav's marker on pirates camp location, and that would be it. Maybe he will be there few hours earlier or later, that really doesn't matter since there are no quests in the game that depends on time. Only thing for sure is that it will pass a day before he gets there (24 h later I'll make an update on the map)
When you travel through wild nature anything can happen, so you are never on time anyway...
Now, since Deprav has played his turn, William can do his stuff, so he also post something like this:
William:
I want to find some nice brothel in River City and spend all my money there! River City, here I cum!
So, after another measuring...
We can see that he must travel 50 km to River City and that is roughly 2 days of travel. So, again I just post on forum that he will be there in two days, adding arrow marker so we know where's he going and when that time expires I update map, and he is there.
After that we continue game
So, for some time, maps look like this:
And, day & a half later, it will look like this:
I will probably post a notice:
Bojan:
Deprav is now on pirates camp location.
Now, since we are on forum, and time really doesn't have any meaning here, I really won't care if Deprav would go inactive and just stay there for few days doing nothing, or will William in the meantime do two or three things by posting on forum because suddenly he became super-active... When I say that players play in turns, it is a loose meaning.
You play when you can, and game progress (for your player) after you make a post. So, will you sit on some location for days or not, really doesn't matter.
When you post - something happens. When you don't post - nothing happens.
It is an
action - reaction relationship.
So, if Deprav in few days decide to challenge pirates camp leader to a fight, it will be resolved then. And, if, after spending few night at River City brothel William decide to travel further, it will be resolved then, all in due time and when they make a post, continuing game when it suits them.
It works like that. No one is under pressure to constantly post. Play it when you can, how you wish. Simple.
Now, if u for some reason change your mind, and on the half way decide to change the location of your travel, you just have to post that.
Maybe William decided that city is not that much attractive, and that he want to travel to the woods, right of the city.
When he post on forum his new destination of travel, I will calculate how much kilometers he already passed, put his marker accordingly (we have time stamps on posts so it's easy to determine that), and I will set him new time table and direction.
Map will have compass (or rose of the Winds), so you can travel West, East, North-East... Stuff like that. You can move freely, or between marked locations in straight lines.
ENCOUNTERS!
Now, when you travel through wasteland of ToriWorld it is possible to encounter some NPC wild life, or some NPC characters, like road bandits or lone wolfs, etc.
Encounter could happen when your travel is 2 or more than 2 days long (so, after every 60 km u might encounter something).
It is purely random and it serves as a mini-quest thingy.
You can't be killed by encounter! Only thing that can happen is injure that will prolong your travel (you will have to rest and heal).
If you pass your encounter by defeating it in a fight you will earn some card move (only one!). So, encounters can be good for your character in that way that they will enrich your deck with cards that are special and have characteristics that other pre-set cards don't.
So, you might have complete deck of
Hung Gar style, but when you defeat (for example) dire wolf, you might get a card like:
animal wrestling, that will grant you some move that is completely different from the style of your play, and can serve as a nasty surprise to your future opponents. Basically, encounters are good thing, they evolve your character deck and fighting options.
Ok, lets see how they work than...
On this example we see William that decided to travel freely on the distance more than 50 km long, heading South-West, which will take him through some wood and travel itself will last for more than 5 days.
All prerequisites for encounter are met so it's time for me, Game Master, to make his life miserable! :]
I do this stuff with dice and a list of encounters set by numbers from 1 to 6. This is the only part of the game where I can indulge myself and it's a reward for all that calculating! XD
List of encounters is yet to be made, but, for instance, let's say that by the random play of a dice William just got some very bad number and, after 60 km of travel this happens:
Bojan:
William encountered a forest bear. Fight erupts!
After this notification, William will have to fight this animal. Fight is resolved by cards, and animals, monsters, bandits and other NPC encounters have their pre-set decks of moves they use.
Naturally, these encounters are not very strong, but than again, they are not harmless either. You could be injured fighting them, but not killed.
If you win a fight, you get a card from their arsenal. RANDOMLY.
You can keep these cards, or trade them with other players. What you will ask for them I leave to you to decide. Depending how much you take this game seriously you can even trade them for TC.
I really won't object. You can give them for free to some other play if you wish. But, when you do that, you lose the card. It isn't part of your deck anymore, and if you try to swindle me by using it although it is not in your possession anymore, I'll remove you from game permanently.
Don't forget that, while you masturbate, I calculate, and I keep a record off all these things in my book.
Also, there is one rule of forum game that, if you brake it, your post get's deleted and you get 7 days (a week) of 'out of the game' ban.
That rule is:
NO EDITING OF YOUR POST!
If u make grammatical mistake, or any kind of mistake, DON'T EDIT YOUR POST. Leave it be. Just DON'T TOUCH IT!
Because of this I recommend that, before you click on the 'reply' button,
read your post carefully.
So, this it the basic things about
TRAVEL and ENCOUNTERS.
Last edited by 8OJ4N; May 26, 2013 at 08:58 PM.
Reason: <24 hour edit/bump