Toribash
Original Post
TC received goes on belt level
At the moment you get 10 TC per win in any public game mode

What if the amount of TC earned was based on belt level just so Toribash isn't so much of a grind to get the things we like.

I dont mean a large increase what i mean is
White - Black 10 TC
2nd 20 TC
3rd 30 TC
4th 40 TC
5th 50 TC
6th 60 TC
7th 70 TC
8th 80 TC
9th 90TC
10th 100 TC
Master 150 TC
Custom 200 TC
Or something like that

It may not work but it would be good to have more reward for higher belt levels
you'll have to rise above the best and prove yourself, your spirit never dies.
the kill streak and the 10k rewards,there is no chance they are going
to happen.


my oppinion is:
the smallest booster starts at 50 tc per win,so the max you could get
if you are a custom belt should be less than 50 tc,something like:

White - Black 10 TC
2nd 20 TC
3rd 20 TC
4th 20 TC
5th 20 TC
6th 20 TC
7th 20 TC
8th 20 TC
9th 20 TC
10th 30 TC
Master 40 TC
Custom 45 TC

its a small upgrade,the amount is still insignificant,it will have too
little impact in the inflation and at least its something of a reward
for getting a higher belt.

Originally Posted by Grohenbird View Post
Because time played equals skill, yeah? -.-

if you did play your games instead of buying those qi,the time played
must be something,right?
that something is experience i think?
Originally Posted by nikosefs View Post
if you did play your games instead of buying those qi,the time played
must be something,right?
that something is experience i think?

It's about frequenzy. When I used to play 100 games a day, I was godlike in ABD. But after not playing it frequently for a long time I suck at it now.
for me when i started playing again after a break of
2 to 3 years,i sucked for the first days and then memory
kicked in and started to play like i used to,but this is irrelevant.

The basic idea i think is that like in other games as you get higher
in levels,you get better rewards,the only reward in toribash
is 10 tc no matter your level.
200 tc per game for custom belt is still grinding. Its nothing...the only thing this would do is to put a lot more tc in the system, overall speaking. Cause of more inflation...
Tb has a lower and lower player base and more and more tc are put in-game every day. The shop was good at disposing of sone of tc but there are to many items out there on the free market. This is the result of 10 years of constantly putting tc in circulation and the game loosing popularity.
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Originally Posted by nikosefs View Post
the kill streak and the 10k rewards,there is no chance they are going
to happen.


my oppinion is:
the smallest booster starts at 50 tc per win,so the max you could get
if you are a custom belt should be less than 50 tc,something like:

White - Black 10 TC
2nd 20 TC
3rd 20 TC
4th 20 TC
5th 20 TC
6th 20 TC
7th 20 TC
8th 20 TC
9th 20 TC
10th 30 TC
Master 40 TC
Custom 45 TC

its a small upgrade,the amount is still insignificant,it will have too
little impact in the inflation and at least its something of a reward
for getting a higher belt.

This sounds more logical than 100 for 10th Dan, and it even goes higher. Too much TC causes inflation and lowers the worth of in game currency. If anything, nothing needs to be changed.

But what Niko said isnt a horrible idea. But this is my opinion.

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Originally Posted by RedSpot View Post
that's gone too far, 10k is like so much tb community will never do that nor 1k even, because there are many other ways to get tc other than just winning matches in public, even worse you said 20k and 30k for higher belts which means its 100k for 10thdan, that incredibly stupid now.

It's already 10,000 for currently maxing your QI limit.
and it's very hard to do so in public games especially with the addition of waiting for your turn each time you loose
-----
Originally Posted by WeooWeoo View Post
This sounds more logical than 100 for 10th Dan, and it even goes higher. Too much TC causes inflation and lowers the worth of in game currency. If anything, nothing needs to be changed.

But what Niko said isnt a horrible idea. But this is my opinion.

I agree on that seems much more fair than my original, I was just making a point not so much saying exactly how much I thing it is
Last edited by Ravager; Oct 14, 2016 at 01:24 PM. Reason: <24 hour edit/bump
you'll have to rise above the best and prove yourself, your spirit never dies.
I honestly think adjusting the TC prices to be more interesting is too difficult when considering inflation and not competing with boosters. I'll keep an eye on this thread for any prospective solutions though.
collect snots from the nose
Well maybe if the tc you get is not realted to your belt, but to your oponet's belt, then that would kinda stop the grinding (no one with a custom belt would just stay there letting someone farm tc with his accont), tho they could use alts to farm as well :/

If this was related to both your belt and your oponent's belt, maybe like if you are white belt the top you can get is 20 tc (and only if you defeat someone from brown belt+), using values similar to the ones nikosefs posted
taking opponent belts into account defeats the purpose of introducing tc rewards for belts. Primarily, because newcomers who are not as skills will not be able to beat brown belts and above. Moreover, alts will be able to do that, which encourages even more farming.
I think something like this should defiantly be added.
the more time you put into the game the more you should get out of it too keep people interested.
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