Toribash
Originally Posted by Kyat View Post
I'm not sure what you are talking about :O

Toribash's shaders can be applied to atmospheres.
By default there is a built in shader which is loaded. This is just a regular Toribash shader.
The only thing that might may you say that there are different shaders is the fact that "poor shader script" is integrated to atmospheres also.
But it is either regular shader or poor shader, but not both at the same time.

Edit: Maybe you meant modeling was done via moray or some sort of tool like that.
Actually it is only world builder and scripting.


Edit2: Some screenshots of an atmosphere I'm working on
Outer space
http://www.box.net/shared/durn9p7mzb
http://www.box.net/shared/j5gb6comdj
http://www.box.net/shared/e7cyodyhjh

WIP only.

Those are awesome. If there is some way to allow textures on these items.. and someone made an atmosphere of one of jupiter's moons with a giant jupiter in the background.. I would basically die of happiness.

Forgive me if that suggestion is impossible. I have no idea how this works.
For now, it's impossible to apply textures to an item... but a giant (non-textured) planet in the background, that's a good idea
Well...
There is already a big "planet" (just a big sphere) right on top of the players (far in the sky) to "hide" a bit of the empty sky there. At the beginning I was thinking about putting a big planet to "narrow" the view one might have of a part of the sky, but it didn't rendered well imo.
Maybe there will be such a planet in the final version though, just got to find the best looking way to put it in ^^

You can view "outer space" in those videos:
http://www.youtube.com/watch?v=LZIYr2ZSqqQ

And in those with different shaders than the default one:
http://www.youtube.com/watch?v=vSCiUX5DIv8
http://www.youtube.com/watch?v=Y4nenO9d-EQ

If texturing to those objects was to be added in a next version of TB, just figure out the opportunities that would open
Go go go ask Hampa to add them :P
Last edited by Kyat; May 30, 2010 at 07:06 PM.
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I cannot remove the reflection effects on the additional objects, so I suggest you to remove raytracing when you use atmospheres.lua... sorry, nothing I can do about that.
Awsome work Melmoth!! =)

but I'm having some troubles xD

I dl the zip file, then I extract in the script file... and it says "atmospheres_1.4.0" what do I do?

sorry for noobish =)
[SIGPIC][/SIGPIC]

"Extract" means "move the files contained in the zip in the script folder". In the zip file you have a file and a folder. You have to put both in the script folder.