Thank you. I had lot of time to think about it laying in the hospital with my broken back.
I spent all that time to write stuff, brainstorm and draw, because I had nothing else to do.
I remember that sister lend a book about Bruce Lee from a friend from her job, so I read it in one pass, than again, and again. It was like a good motivation speech, I didn't know he also fucked up his back and they told him that he will never do his kung fu like before, and no high kicks and stuff.
But, he proved them all wrong, returning from his retirement even more fit and dangerous! :}
That was very good read indeed. And while reading it I got this idea. TTCG was still fresh in my memory so I started to think how would that card fighting game look if the approach to it would be more realistic, and with real wushu styles and moves, and RPG, and open world, and more of everything!
I've thought through 'engine' of the game in a matter of 24 h, than played it in my mind, thinking about situations and resolves. I can't tell you how good for recovery is when your mind is busy with ideas and you are solving problems and stuff, making a game...
I know there will be problems with balance, but that's why we will test-play it and polish the things that doesn't work.
I'm always open to suggestions, and there will be changes in the 'engine' for sure. If we work on it together we will do it right, because few heads are smarter than one. You may find solution to some problem where I didn't, and stuff like that...
Anyway, I took some time to write rules of the game, and I'm very much surprised that they fit on 4 pages! XD I thought, it was much, much, more complex. And it is, because, rules are simple, but when things start to interact with each-other, then it gets complicated! Cool.
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Ok! Time to show you how the cards look!
For this example I took one of the cards from the basic deck (that is the starting deck every player will get at the beginning of the game)
This deck is consistent of 10 cards. It has: 2 punch cards (with different strengths and locations of attack), 2 kick cards (also with different strengths and locations of attack), 2 counter-attack cards (one is punch, other is kick), 2 blocks, 1 dodge and 1 grab.
All these cards are basic moves, with not that good characteristics (low damage, or modification (or, like I called them: MODIFICATORS, yeah I don't know how to spell).
Basic deck is basic, it will help you against low level NPCs, and other players, so your ass won't get kicked all the time, but as you progress and level up, these cards won't cut it against harder opponents (those with wushu styles cards).
Anyway, here is a quick preview of all variables and writings you can see on the attacking card:
Name of the move - its self-explanatory, every move has some name etc...
Attack Modificator - it is used to calculate card vs card resolve, together with speed points of the player's character. In this example attack modificator has 3 points.
Precision Modificator - is used to calculate will the attack land on designated target on the body, together with your focus and speed characteristics, and some luck off course...
Power output table - It is set in the lower part of the card, as you can see it has three strengths: low, medium and full. If your attack is blocked you will do low damage (only 20 HP will be removed from the HP pool of your opponent, although this also depends of his endurance points), medium damage you will do if your opponent managed to dis-balance your attack by some of his other cards, full damage is dealt if your opponent didn't manage to block it.
Image of the move/stance - its self-explanatory...
Counter Sign - some attack cards have this sign, meaning they can be used also for counter-attacking. Counter-attack usually happens when you successfully manage to block the attack of your opponent (so if you have a counter in your dealt hand you can use it immediately and deal full damage)
[btw, this card in reality isn't counter-attack card, I just put the sign so you will know how it looks when its written on true counter-attack cards]
Important limbs - on every image of the move/stance there will be a number of limb that are important for execution of the move itself, when they are not injured attack card used can be successful 100%, but if one, or more of this limbs are damaged, your attack strength will be lower then usual, or you won't be able to use the card (move) at all!
High (writing) - this writing has two options: high or low, it tells what part of the opponents body you can target with this attack. On this example you can punch upper part of the opponents body (everything above the waist). So, with this card you can't hit your opponent in stomach area, for instance. Every attack card has this writing. Only if the GRAB is executed successfully, you will be able to hit even lower part of the body with this card.
So, now you know how attacking cards look like and what kind of variables are used on them.
Last edited by 8OJ4N; May 28, 2013 at 02:40 PM.
Reason: <24 hour edit/bump