pretty polished texture, but may i stab at it?
A little late now that its done but now or never. Drew some pretty lines on it so you could see what i see better.
the two V's in the red box looks a little weird for some reason I don't know if they are taking away from the U shape of the top of the mouth guard and the flow between both eyes but I may have tried to continue the lines from around the eye hole without putting a sharp V in the center.
The green box is a little strange, when i previewed it ingame it looks really stretched. Personally i think it is because you went too far around the head with a single shape, and they all come together at the back which creates a weird focus point.
purple line/ and depth in general. In the purple box you have created some depth then when you go around towards the top the depth of that piece disappears. my thought on this is you are focusing on the flat and when you actually were to look at the head from the top there should be some sort of 3d effect to pop the texture from that view.
-wow that's a bad explanation of what I really want to say... Basically if you were to look at the sphere directly tangent in all places it should still look 3d and the top of yours does not.
Blue line. this is just a preference thing, those white pieces look like air intake or something of the sort the way they are layered. but its on the back 1/2 of the head, don't you usually put those on the front of robots/vehicles/machines?
overall i think you could use better use of shadows to pop the texture a bit more, quite a nice clean head anyways.
I don't think i could pull of this style this well.
Last edited by 13chillz; Feb 18, 2014 at 11:08 AM.