Toribash
Dude just saying. What ive seen so far is not even close to worth 95k ;). Keep that in mind man!
I'm busy working on something as we speak

Can I ask if you want the name of the clan on it, and if you do, what would it be?
(RL)||[RMO]
Reckless is just FC but slightly better.~ Coine, 08/11/2016
Viri de Iustus Nex, the clan tag is VDiN, and it really depends on the execution. I can't picture in my head how it will look, but go ahead and try it.
Rough 1
Since it's sort of medieval themed I'll try an old english sorta thing
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Here is a super-rough version I just finished, mainly to see colour schemes and such

Rough 1



Hope you like, tell me what you think
Last edited by Sloth; Aug 22, 2016 at 03:59 PM. Reason: Apparently I can't spell
(RL)||[RMO]
Reckless is just FC but slightly better.~ Coine, 08/11/2016
I think it's pretty good, not a huuge fan of the purple. Could you maybe use a more minimalist colour scheme, maybe just various shades of similar complementary colors. Like what you did with the writing though I will present this draft to the rest of my clan and let you know what they tink
Sure. What colours were you thinking of?
(RL)||[RMO]
Reckless is just FC but slightly better.~ Coine, 08/11/2016
Holy shit, just read "rough" dude, it's fucking good for rough 1 wth. So yea anyway, I would love if you used colors surrounding red/maroon to imply slaughter, gold/white to imply nobility and royalty, and emerald cos fuckit.
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You can draw some inspiration from the clan name, which translates to: heroes of righteous slaughter. :P
Last edited by perdy; Aug 22, 2016 at 04:32 PM. Reason: <24 hour edit/bump
alrighty then thanks
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I'm going to make a shit recolour really quick to understand what you mean
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Rough 1 Recolour 1


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Something like that?
Last edited by Sloth; Aug 22, 2016 at 05:01 PM. Reason: <24 hour edit/bump
(RL)||[RMO]
Reckless is just FC but slightly better.~ Coine, 08/11/2016
Yea, love that. You've got it
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but you're the artist, so if you've got better ideas run them by me, please
Last edited by perdy; Aug 22, 2016 at 05:12 PM. Reason: <24 hour edit/bump