Toribash
Original Post
Toribash 3.84 Beta 5
Toribash 3.84 Beta 5

http://www.toribash.com/tb_b5.exe - Windows


* Physics caching
Ghost and replays in multiplayer are played back from a buffer instead of calculated using physics. This is much faster.

* Chat cache /opt chatcache 0|1|2 (0=off, 1=ATI, 2=Software)

* Camera options
1 - Default Cam
2 - Free Cam (press shift+2 to enable Free Orbit Cam, press shift+2 again to toggle targeting sphere)
3 - Uke Cam
4 - Tori Cam

* Camera keyframes are saved in replays
k - start keyframing
Shift+k - clear keyframes

* Camera has a bit of decay on the movements.
* Fixed position of bounty messages
* Autoupdate shouldn't crash the client. This was a big problem on the OSX version and more seldom on Windows.

* Tutorial Changes
- 'Toribash Tutorial' now covers mousewheel and hands (does not cover 'L' button)
- In 'Challenge Uke', Uke will pull off his moves even if the player reconfigures Uke's joints
- New moves for 'Advanced Tutorial' and 'Challenge Uke' are still open to suggestion

* Mouse reverted back to 3.83 style

Don't post bugs if they are mentioned here in the main post!!

Known bugs:
- Speedometer/Altimeter don't work in multiplayer
- ToriShop Uke ghost problem
- Aikido Mod not reset when doing Fight Uke -> Torishop -> New Game
- Bumpmaps doesn't load textures in shader mode
- Changing game resolution causes game to shut down
- No auto-resolution for Full screen
- Shaders running slower than before
- 4000+ frames replays don't save
- Incomplete saving of replays that are not edited - [FIXED]
- Russian characters show up as "?" - [FIXED]
- Ghost doesn't refresh with scripts that update joints

- White quad that blocks out the screen (should be fixed, but if found, include in your report the chat cache used and how the quad appeared)
- If you are getting the white quad often, either /opt chatcache 2 (shouldn't create the quad anymore) or press tab to clear the quad

Fixed bugs from beta 4:
- No grabby hands in replays [FIXED]
- No grip sphere in replays [FIXED]
- No fractures in replays [FIXED]
- Next/Prev replay and auto replay doesn't loop properly [FIXED]
- Ghost fades to white against dojo/background textures [FIXED]
- Fractured Knee + Hold All bug [FIXED]
- Cached chat does not refresh when switching between cache modes [FIXED]
- Multiple tb.exe running if you close and open a couple of times [FIXED]
- Tutorial joint indicators block ghost [FIXED]
- Tutorial joint indicators at wrong position [FIXED]
- Tutorial custom joints recolored [FIXED]
- Tutorial 'L' button not disabled [FIXED]
- /opt autoupdate 0 works [FIXED]
Last edited by hampa; Jan 18, 2010 at 08:33 PM.
Originally Posted by Squirre1 View Post
im sorry but ive been doing some digging and i was wondering if there was a way to fix the 3D problem on macs in this version? ive been trying to use it but when i put in/an 1 it crashes. thanks for listening hamps

Put a 1 where?
These things have been plaguing video makers since forever. If they could be fixed, you'd have our eternal gratitude.

First off the bat:


If a shader has the hard shadows value on, particles cease to work.


Second:
Void changes colour in certain shaders. This becomes a massive pain when you have to do a video of someone with void force. If you add the hours up, I have spent probably three days trying to locate the value in shaders that causes this. I have not been able to find it. Therefore, I think it may be the engine.

Mosier, void force, default shader on. (I swapped from a hard shadow shader to this one and forgot to take the forger off. Flames work on default, they just didn't load when the shader loaded)


And nothing changed at all but the shader.


Shader included.
Attached Files
me1.inc (923 Bytes, 5 views)
infamous
I have spent probably the equivelant of three days editing shaders, adjusting settings and just getting more and more frustrated. I have not once been able to isolate any particular value, or set of values, in a shader that causes the damn force to actually change colour. And it will only happen with Void.
infamous
Seeing as I can't find any specific value that causes it, I'd say no. Hampa reckons some math might be screwed up.
infamous
heres a bug, fix the autosave for the options, i always have to keep setting the options back to what i want them to be
CRASH3R - Perfectly imperfect. [UFC] It's a long road to glory.
hampa i dont mean to sound rude but you never answered my second question why was the music and ghost sound removed if this is taken as rude im sorry i did not intend for it to be