people playing: 197, servers online: 56, games played: 138,400,331 Top Player: N3WB

  Toribash Community » Toribash » Replays » Book of Records
Register FAQ General Rules Community
Thread Tools Display Modes
Old 2 Weeks Ago   #1
10th Dan Black Belt
Join Date: Oct 2014
Posts: 166
Clan: All Stars

Furthest whole uke throw
well since this record doesnt exist yet i kept it simple and not too hard to beat.
idk why this record doesnt exist yet. but i hope this is valid
Edit: i dont know how to measure this. like im not able to go into the replay skript and look it up. but i really hope u guys can ;-;
Attached Files
File Type: rpl Furthest whole uke throw.rpl (24.6 KB, 8 views)

Last edited by Reaper; 2 Weeks Ago at 04:39 PM.. Reason: <24 hour edit/bump
Reaper is offline   Reply With Quote
Old 2 Weeks Ago   #2
2nd Dan Black Belt
Join Date: Jul 2012
Posts: 157
Clan: Vector

no idea if it's valid but, sounds fun
not sure if I'm using this script right but, I used Dafe's script to measure distance. It is marked where uke's head was when you loaded the script so this record could be measure by where uke's head was when he touches the ground

here I used the script in the exact frame that uke touched the ground in my replay, and the loaded your replay without unloading the script. I risked on red mine

Also, attaching the script
Attached Files
File Type: rpl ay.rpl (30.2 KB, 3 views)
File Type: lua distance.lua (1.3 KB, 1 views)
<[Vector]Aadame> damn pat with his mod skills

Last edited by Lionet; 2 Weeks Ago at 05:05 PM.. Reason: <24 hour edit/bump
Lionet is offline   Reply With Quote
Old 2 Weeks Ago   #3
3rd Dan Black Belt
Join Date: May 2014
Posts: 428
Clan: Vector

alright sounds like a fun challenge;
I also used Dafe's script and it also showed me that 0 thing.
Instead, I opened the replay, edited it on the last frame and relaxed uke's neck to register the position of uke on the frame of impact, then opened it in notepad and checked the last registered frame. In this case I measured the distance of uke's head.

lionet's throw

I also decided to participate in the fun, I scored..

halue's throw

Also, another question, if there's highest throw unassisted and assisted, would there be furthest throw assisted and unassisted?
Ok, Lionet sent me this and had to go so I'm posting it for him, he scored a -14.36635040 on Y position (uke's head)

lionet throw 2

Attached Files
File Type: rpl uke throw.rpl (60.0 KB, 4 views)
File Type: rpl lionet throw.rpl (52.1 KB, 2 views)
<[Vector]Haluejah> sometimes on friday evenings i spread butter along the floor and swim in it

Last edited by Haluejah; 2 Weeks Ago at 06:15 PM.. Reason: <24 hour edit/bump
Haluejah is offline   Reply With Quote
Old 2 Weeks Ago   #4
Toribash Legend
5th Dan Black Belt
Join Date: Jun 2011
Posts: 8,136
Clan: [T]

We used dafe's script for longest jump to decap since it was being beaten by small amounts, unlike something like farthest accurate throw which gets beaten by like 1000 ED each time so we didn't think it would be necessary to be extremely accurate with it. In this case, we could probably stick to measuring with dafe's script and if necessary look at the Y values of the body part farthest from 0 when he hits the ground.
I'm thinking the better strategy for this would probably be to do a manip with lots of momentum and then throw Uke at some point, in which case it would be measured from the frame after Tori last touches Uke, until Uke touches the ground. Like the replay below (just an example, I cheated by removing the dms that happen when my elbow touches Uke's pec).

The problem is that it might not be optimal to eyeball it since Uke is in the air and the ruler is on the ground, so we might actually need to check the Y values in most cases.
Attached Files
File Type: rpl test.rpl (203.6 KB, 4 views)
oh yeah

Last edited by pusga; 2 Weeks Ago at 07:25 PM.. Reason: <24 hour edit/bump
pusga is offline   Reply With Quote
Old 2 Weeks Ago   #5
B a s e d S u p e r i o r B i r d
Master Belt
Join Date: Oct 2007
Posts: 3,939

My issue is that it wouldn't be intuitive to measure. We should have records that are easy to measure, or at most, use a script (See: Longest Jump to Decap). Going into notepad to look at Y values of ukes movement might not be user friendly to some, or even overwhelming with all the numbers and information. Until we have an easier way to properly measure it, or if someone makes an improved version of Dafe's script to properly set the ruler to work at any distance rather than just the engage distance, I don't think we should add it.

With that said, if we do have an easier way to measure the distance thrown, I'm all in for it being added. Until then, I don't think we'll add it.

Last edited by Rfifan; 2 Weeks Ago at 08:06 PM..
Rfifan is offline   Reply With Quote
Old 2 Weeks Ago   #6
2nd Dan Black Belt
Join Date: Jul 2012
Posts: 157
Clan: Vector

I agree with Rfifan

Apparently War_Hero said he was going to create a script to measure distance but never happened tho
<[Vector]Aadame> damn pat with his mod skills
Lionet is offline   Reply With Quote

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 08:10 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
ragdoll fighting game physics fighting game ragdoll fighting physics funmotion joints martial arts karate pc mac free game turn based game