Direction: Okay opener, don't like how your arm ghosted, though. Hit wasn't aimed the best, you could get more spin from the opener by contracting that glute. Instant contract made the hit look meh and the second hit was odd and messy. Transition to the pose was alright. Overall rather stiff.
Blood: Opener was alright for manip and the punches was alright, but the grab seemed odd. Split was weird because you kicked but got the DM by the knee, and you kinda killed your flow for a second up there. Changing grab was rather messy but the kick was powerful, though again you used your shin to hit. Again, would be better with fully extended knees. The way you jerked your arm was weird but gj on the hit, which was good. Final kick was great, though the last DM looked a little odd. Transition to the pose was the only smooth thing in the replay.
Overall, work on your stiffness and try to get your hits more accurate and stuff. Fully extend your knees and maybe relax some joints instead of keeping them held all the way. You've got the destruction, now aim for the style.