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Old May 17, 2019   #10061
Lotus
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3rd Dan Black Belt
Join Date: Jun 2015
Posts: 1,503
Clan: Vector



Just gonna put my two cents in cuz this seems fun:

If you were to use an neural based AI opponent, the AI would have to adapt to (for example) your play style. However, all play styles don't stay stagnant due to natural adaptation. As you adapt to the AI adapting to your current play style, the AI has to follow suit. It becomes a game of who can adapt the fastest. This means, from my understanding, that the AI needs a good neural net that can keep up with human adaptations. This, although can happen, will need a lot of process power and fine tuning.
cry then tf
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Last edited by Lotus; May 18, 2019 at 03:30 AM.. Reason: <24 hour edit/bump
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Old May 17, 2019   #10062
Alpha
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Join Date: Sep 2014
Posts: 5,921
Clan: Vector



thats not exactly what i meant,
this is a good way to do it only if you are going for some ultra hardcore shit,
what i meant is that some players will play agaisn't the ai until it adap to them to a certain degree, the difficulty can be controlled by stopping the games and so the evolution.
the ai is not going to learn nor adapt in real time, it doesn't have to.

i think letting the ai learn how to behave in certain situations by itself will be much easier than hardcoding the inputs for each individual situation.
correct me if i'm wrong since i don't know much about this subject.
Aadame:I'm very signaturable
It's just no one usues my shit .
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Old May 18, 2019   #10063
Lotus
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Tfw your school wifi sucks and posts the exact same thing 2 times and you only notice when you finally get back on because you felt lonely
cry then tf
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Old May 19, 2019   #10064
Zibril
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Join Date: Aug 2018
Posts: 390



is this still a thing?
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Old May 19, 2019   #10065
Aadame
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Join Date: Dec 2010
Posts: 57
Clan: Vector



Originally Posted by Alpha View Post
[...]a player will fight agains't the ai, the ai's objective is to protect itself and kill the player, as the ai evolve it will learn to block and then learn to attack, with more generations it will learn to read it's opponent and do chain attacks.
ofc, the evolution need to be stopped before the ai become impossible to beat.
[...]

That's exactly why people hard code enemy AIs xD. But yeah I will try to make some projects and surely will post some updates here too.
-----
More about the fighting game example - the beautiful thing is that well developed neural net with good usage of hidden nodes is more than able to adapt to many playstyles with one evolution process.
But nah it's not easier than hard coding.
~Leader of [Vector], Shikkumo's butthole
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Last edited by Aadame; May 19, 2019 at 10:50 AM.. Reason: <24 hour edit/bump
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Old May 19, 2019   #10066
Alpha
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Join Date: Sep 2014
Posts: 5,921
Clan: Vector



idk, as i see it they just have to choose the generation that is fitting for the dificulty level.
but again i don't know shit about this stuff.
Aadame:I'm very signaturable
It's just no one usues my shit .
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Old May 22, 2019   #10067
Lionet
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Join Date: Jul 2012
Posts: 4,337
Clan: OwO



hello
i got into beatbox now, i guess
[Vector]Aadame> dam pat with his mod skills
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Old 4 Weeks Ago   #10068
Lotus
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Posts: 1,503
Clan: Vector



Yes
cry then tf
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Old 4 Weeks Ago   #10069
victortb
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10th Dan Black Belt
Join Date: May 2013
Posts: 2,754
Clan: OwO



Yo i made a whatsapp group, if anyone wanna join just pm me your number(with country code)
<Polybius> eu pego mais bunda que uma privada
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Old 4 Weeks Ago   #10070
Lionet
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Join Date: Jul 2012
Posts: 4,337
Clan: OwO



@Alpho: I almost edited my post in the Tell a Story thread but the computer I was using at that moment died before I could save the changes

sorry for the delay but im pretty sure I'll be able to write something this (next) week, like a chapter or idk
[Vector]Aadame> dam pat with his mod skills
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Last edited by Lionet; 4 Weeks Ago at 11:44 PM.. Reason: <24 hour edit/bump
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