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Original Post
Qi earnings based on match length
This is mainly because, it is really annoying how when a sparrer can play for the same amount of time as say a abd player, but the sparrer will earn a fraction of qi. It would surely be possible that the qi earnt in matches changed depending on the number of turns in that match.

I feel this would help players who put more effort into non- mainstream mods to still be able to earn decent amounts of qi
This would cause way too many issues with people loading into a private multiplayer lobby and just setting up some kind of auto clicker with a rlly big amount of turns to farm QI
Originally Posted by Nation View Post
This would cause way too many issues with people loading into a private multiplayer lobby and just setting up some kind of auto clicker with a rlly big amount of turns to farm QI

I don't see how this makes the situation any worse than it already is. players can farm Qi regardless of if it is measured by per game or per turn.
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Extoad has a point, the experience we get from a 5tf 1000 frame MAS match, is not as little as a 3 turn jousting match.
Not sure about the coding but here's the idea behind the mathematics for the system:
Gained Qi = [number of turns X (Reaction time/15)] /8 and (reaction time/15) < 1
Explanation in words: you would get 1 Qi for every 8 turns, if your reaction time is at least 15. if reaction time is anywhere between 1-15 , Qi is lowered with the reaction time (to stop excessive farming)

A 3 turn jousting match would give you 0.375 Qi
A completed ABD game (by points) would give you 1.75 Qi
1000 frame xspar.tbm match would give you 12.5 Qi
and as you most likely noticed, Qi would need to be converted into a floating number so small mods like jousting do count.
Last edited by Mafi; Apr 14, 2019 at 11:30 PM.
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