TC rates will grow expensive, items price will rise = More people encouraged to buy TC, subscriptions, boosters = More money for developers.
Do you even economics? That's not how that works at all. If there's less tc, what's left would have more purchasing power and therefore the prices of items would actually go down. That's called deflation. Probably one of the most simple things in economics.
Betting has its name for a reason. Its meant to be risky if it was added it would not be betting it would be safebetting. bet at your own risk lol. So basiclly we can make a new betting system like if you bet and you lose the bet you cant bet for 24 hours or something else. And if you bet and win the bet you dont need to wait 24 hours. But the name still doesnt make sense for that.
Not supported.
You guys are looking way too much into shit that really doesn't matter. Betting in itself is a risk, but this whole "there's also a risk of not having any counters" thing is nonsense. If the better loses, they lose their TC regardless of what counters there may have been. If they win, they get their TC plus whatever is their cut from the counters that were placed. The amount countered has no bearing on how much somebody puts at stake - it only affects the potential reward.
Implementing any form of cancel bets does nothing to lower the risks for any individual. What they stand to lose remains entirely the same and is entirely in their control the whole time. The argument of TC being sunk is silly and irrelevant - any TC that's sunk is TC that the better would have lost anyway. They knew what they were doing when they bet and they knew there was the chance that they would lose it and there's absolutely no reason at all for them to give a shit about the fate of that TC beyond the fact that it's not theirs anymore. The canceling bets because there's "not a proper counter" is a massive cop-out and is beyond stupid. Don't bet shit you're not willing to lose.