Ingame
Boom
Previews
The shading is real, it looks amazing.
Vitiek's styled in my opinion. I probably compared this to vitiek's since I don't really know clockwerk that much.
Your robotic styled level is high, you should make more of this style kind of heads.
Wow man, that's really cool, i didn't know u were so good, basically everything is weel done, the hair is pretty good, i really like those wounds all over the head, it give some style to it, and u haven't used too much effects on it, i think over effecting heads and arts in general makes everything look so artificial (in most of the cases ofc, not all of them), so yeah, i think u done a really good head.
Hey dude, im glad youre back. I like the look of this head, it really reminds me of that one head vitiek did a long time ago. I think its name was master ro?
Anyways, good work on this. The eyes could maybe be white so they stand out but thats my only critique. Maybe you could look at completing my request soon
vitiek is the one who made lambys head btw, he has very hyper-realistic art
clockwork8 doesn't do hair on his heads or anything but he has some good stuff
the head itself is alright, im not a fan of the mask on the front though, doesnt look right
errr i really don't want to be that guy, as you surely got some great skill
however, you should start your projects with 1024x512, so the mapping will look correct
i mean look, you did amazing job, the only real complaint i can give is the the aspect ratio when the head is on sphere , as if you noticed it looks deformed, which is a result of making the texture on 512x512 instead of 1024x512 and then scaling it to 512 square
so in order to fix it you will probably have to redraw it and it is too late for that, but i hope this advice will help you with your next head textures