Toribash
View Poll Results: Do you like the current keyset?
Numpad setup is great.
64 Votes / 27.83%
The keyboard (axdw) keyset is far superior.
21 Votes / 9.13%
I have a laptop, so I don't have a choice.
62 Votes / 26.96%
They both suck.
23 Votes / 10.00%
It moves the objects, so I don't care.
60 Votes / 26.09%
Voters: 230. You may not vote on this poll
View Poll Results

Original Post
Worldbuilder: Your input required (UPDATES HERE)
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LATEST VERSION: Worldbuilder v0.2 - See attachments

Unpack all files in the rar into your script directory. It will not work if you do not follow this step.

Added in 'h' for in-script help and also removed those debug outputs.
If anyone wants to write a more comprehensive help.wbt file, I will
be happy to explain how to use the text formatting code to make it
look fancy and whatnot.
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I'm making this thread to ask you modders out there what this script needs. The copy that came with TB3 was a *bit* unfinished, due to the fact that I didn.t know that 3 was coming out this early; In fact, I think most of us thought it would be some time before it was released. Anyways, moving on.

If there are any features you want, or things that you dont like and want fixed, this is the place to say it.

Things to fix:
* Automatically put .tbm after file names if needed when loading/saving
* Add key to load mod fast for testing
* Finer adjustment for mass
* Possibly a new keyset.
* Make help text better
* Support more objects when stability issues get resolved.

Fixed:
* Re-comment out the annoying debug text.
* Add in-script help so people don't have to dig up the txt file to see the controls.


Ideas, anyone?
Attached Files
worldbuilder.rar (9.4 KB, 1280 views)
Last edited by NewbLuck; Oct 30, 2007 at 02:05 AM.
 ____  _____  __  __  _  _  ___  _  _ 
(  _ \(  _  )(  )(  )( \( )/ __)( \/ )
 ) _ < )(_)(  )(__)(  )  (( (__  \  / 
(____/(_____)(______)(_)\_)\___) (__) 
Wow, fast responses guys, lol.

Well, the object limit thing is a grey area... after some testing I came to realize 12 was a safe limit. You can have more objects in a world, but as the objects go up, the stability goes down. I might increase the cap later if the stability gets a bit better.

Controls in-game is something that is planned and being worked on right now.

Making it easier? Tell me how, because I would like to make it as easy as possible.

As far as saving straight to the mod folder: That was blocked out by Hampa for valid security reasons. Imagine a lame script that would go and destroy all your mod files, or something, lol.
 ____  _____  __  __  _  _  ___  _  _ 
(  _ \(  _  )(  )(  )( \( )/ __)( \/ )
 ) _ < )(_)(  )(__)(  )  (( (__  \  / 
(____/(_____)(______)(_)\_)\___) (__) 
There should be like some arrows pointing the X, Y and Z to move the objects.
And maybe change manually the values.
I shouldnt say anything because I cant use the script yet I just dont know how to spawn a object because * is not working on me
<jacadventour69> Hold the line...
<dragonforcerocks11> love isn't always on time...
<jacadventour69> It's not in the words that you told me, girl
<dragonforcerocks11> im not a girl douche
http://artpad.art.com/?kjundt1dwxyw
errm, how about POSTING IT HERE? all of us didn't get it with 3.0, me, for an example, and i've seen at least one who hasn't either on the forums
I refuse to grab.
-
Like CnC? Most people do. Be a dear and spread the love!
It's not really the keyset(I would like a simplified one though) I have a problem with, it's just the interface just seems difficult, maybe setting up an ingame help for the script, and maybe creating buttons such as "Create New Object", "Resize Object"(with x y z(+ and - signs arrows), things like that. Also, being able to save the .tbm directly to the mod folder. (I'm not sure if that's possible, do to security reasons)
i dont rly like the script to be honest.
I like the old fashioned text editing. =D

although if its possible to make a script that automatically loaded a certain mod every 10 or so seconds, it would be a lot easier, as i wouldn't have to repeatadly load another mod, then reload the mod im working on to see changes. *hint hint* lol
Originally Posted by NewbLuck View Post
Making it easier? Tell me how, because I would like to make it as easy as possible.

1: you should use the mouse for a few more stuff
2:try to make it as simple as possible!
3on't actually GROUP objects
The list goes on...
"We are the chipmunks, C-H-I-P-M-U-N-K"
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