I can answer that. When the two players collide with each other and wrap around each other or multiple joints touch the floor at once, toribash doesn't really know what to do so it temporarily turns off dq.
[19:59] <Lazors> man it's a good thing people don't see what i write here
I can answer that. When the two players collide with each other and wrap around each other or multiple joints touch the floor at once, toribash doesn't really know what to do so it temporarily turns off dq.
Thanks
So it happens randomly and noone can predict will this occur or not? I mean can i force colliding with ppl for example to avoid being dq'ed or use it any other way?
And another one. Is there a fixed time for what dq is turning off? Like 1 turn, 50 frames, 5 seconds. Or toribash decides it on it's own until will "know what to do"?