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Original Post
Importing Custom Models Ingame
This is a tutorial to show how to import custom 3d objects ingame.
(This was in my art shop thread than people suggested me to post it here)


There's Two Ways To Do It.



I used Ezeth's tutorial for item.dat editiding and edited a little part. There werent too many tutorial about loading object with command and I collected information about it, exprienced it with my models.
Last edited by WorldEater; Oct 28, 2017 at 03:52 PM.
Leon The Black
so basically you copied my tut and added the
"/obj load custom/iblackleon/beret.obj 0 0 85 255 0 0 1"
I mean, its helpful, but maybe I could just add it to my tutorial instead rather than creating a separate tutorial for just this one command.
Yes and no.
Yes,
- I used your tutorial and added this one command.
But no,
- Basicly the thing we do in item.dat is also a simple command.
- Things change when you try ingame commands. And I described them as you did.

Also I didnt describe modelling parts. So this tutorials purpose is just making items shown in game. Which can be helpful to people who want to import their models ingame and easier to find.
Leon The Black
Yes. When you export a model as .obj file extenson you can use this tutorial to make it appear in game. (Blender can export .obj)
Leon The Black
No need for download. You have to export model.

Now read carefully;
1-Open blender
2-Create a 3d model
3-Press file (top-left)
3a-Press Export
3b-Press Wavefront (.obj)
4-Select a folder to export.
5-Press EXPORT OBJ.
6-Your .obj file is in that folder.
Last edited by IBlackleon; Jul 10, 2015 at 08:33 PM.
Leon The Black