Yeah I do remember something similar has been suggested and mentionned during the "hampa stream" on Twitch. But it's been a pretty long while and nothing new happened !
I thought it was time to re-suggest it ;p (a bit differently, I don't know how triggers work)
damage threashold for joints will be way better
But not for joints only, it needs to be appliable on every bodyparts ! I do like how you've put it snake.
There's something I don't understand : would the trigger take into account the speed/strenght of the hit like dm and frac triggers do, or would it be triggered by the amount of points ?
I think it would be better to keep a "high points system", I think people like it : it's more epic, and it allows slight differences. Like if a fight end closely, with low point system (1/2/3/5etc...) draws would be more current, whereas high point system would still allow a little tap to the leg scoring a few hundred points to decide the winner.
Exemple : the 2 fighters both land 1 solid hit to the other's head, but one land a weak hit to the knee (lower than the trigger)
Trigger system : they would both end up with 10 points for that head it, draw.
% modificator : they would both score, lets say 20k for the head hit, but the knee hit gives 300 points, we have a winner.
Exemple 2 : the 2 fighters sux, they just miss and rub each others arms, legs & chest, and every hits are under the set trigger.
Trigger system : 0 points, draw
% modificator : one would have something like 600 points, the other 400, we have a winner.
And we'd need to still take into account fracs & dms, with the points % modification idea, if a knee have 0% modificator but get dm'd, the hit itself would score 0 point, but the player would still get 5k for the dm, but I don't see what would happen with the point system you proposed.
I'm no dev so I don't know which idea would be the easiest to implement, but both Idea aim at the same thing : more precision, less randomness, more logic (for "competitive mods", I don't see people bothering doing it for jousting, lolnade & such)
SkulFuk we need some dev's help to brainstorm in the right direction ;p
Last edited by deprav; Jul 21, 2013 at 04:34 PM.