Toribash
Original Post
Damages & Points trigger/localisation
It would be very nice to be able to set and change what part of the body can score and/or recieve points.

For instance, being a wushu player, it happens pretty often that someone lands a clean chest or groin hit for 20k points, and then his opponent barrely touch his leg for 25k points. That doesn't make much sense.

What would be nice is being able to decide that, lets say, touching the tighs will score only 5-10% of the normal scoring system, same for the arms etc... and in the opposite we could make it 150% for the head and 200% for the groin/neck or something. This would involve way more precision and skill than just slamming your feet/hands in front of you, hopping to catch something.

That would as well make it possible to chose what part of your body can block, making forearms and legs 0% of damage would allow us to perfectly block with it, instead of just feet and hands !
Last edited by deprav; Jul 21, 2013 at 03:42 AM.
Yeah I do remember something similar has been suggested and mentionned during the "hampa stream" on Twitch. But it's been a pretty long while and nothing new happened !
I thought it was time to re-suggest it ;p (a bit differently, I don't know how triggers work)

damage threashold for joints will be way better

But not for joints only, it needs to be appliable on every bodyparts ! I do like how you've put it snake.

There's something I don't understand : would the trigger take into account the speed/strenght of the hit like dm and frac triggers do, or would it be triggered by the amount of points ?
I think it would be better to keep a "high points system", I think people like it : it's more epic, and it allows slight differences. Like if a fight end closely, with low point system (1/2/3/5etc...) draws would be more current, whereas high point system would still allow a little tap to the leg scoring a few hundred points to decide the winner.

Exemple : the 2 fighters both land 1 solid hit to the other's head, but one land a weak hit to the knee (lower than the trigger)
Trigger system : they would both end up with 10 points for that head it, draw.
% modificator : they would both score, lets say 20k for the head hit, but the knee hit gives 300 points, we have a winner.

Exemple 2 : the 2 fighters sux, they just miss and rub each others arms, legs & chest, and every hits are under the set trigger.
Trigger system : 0 points, draw
% modificator : one would have something like 600 points, the other 400, we have a winner.


And we'd need to still take into account fracs & dms, with the points % modification idea, if a knee have 0% modificator but get dm'd, the hit itself would score 0 point, but the player would still get 5k for the dm, but I don't see what would happen with the point system you proposed.

I'm no dev so I don't know which idea would be the easiest to implement, but both Idea aim at the same thing : more precision, less randomness, more logic (for "competitive mods", I don't see people bothering doing it for jousting, lolnade & such)

SkulFuk we need some dev's help to brainstorm in the right direction ;p
Last edited by deprav; Jul 21, 2013 at 04:34 PM.
I clearly support this, considering I made an event based around this kind of thing. It's a lot of labor to go through the replay and watch speedometer etc. being able to make a mod for it would be more than helpful.
Supported 100%. For the simple reason that this is a great idea.

I think the threshold method is the right approach. I say keep it simple, but effective. TB is already working quite beautifully. These adjustments would only remove some of the randomness. Of course the new possibilities are always welcome.
rock the world, one fight at a time
Originally Posted by deprav View Post
Yeah I do remember something similar has been suggested and mentionned during the "hampa stream" on Twitch. But it's been a pretty long while and nothing new happened !
I thought it was time to re-suggest it ;p (a bit differently, I don't know how triggers work)

But not for joints only, it needs to be appliable on every bodyparts ! I do like how you've put it snake.

There's something I don't understand : would the trigger take into account the speed/strenght of the hit like dm and frac triggers do, or would it be triggered by the amount of points ?
I think it would be better to keep a "high points system", I think people like it : it's more epic, and it allows slight differences. Like if a fight end closely, with low point system (1/2/3/5etc...) draws would be more current, whereas high point system would still allow a little tap to the leg scoring a few hundred points to decide the winner.

Exemple : the 2 fighters both land 1 solid hit to the other's head, but one land a weak hit to the knee (lower than the trigger)
Trigger system : they would both end up with 10 points for that head it, draw.
% modificator : they would both score, lets say 20k for the head hit, but the knee hit gives 300 points, we have a winner.

Exemple 2 : the 2 fighters sux, they just miss and rub each others arms, legs & chest, and every hits are under the set trigger.
Trigger system : 0 points, draw
% modificator : one would have something like 600 points, the other 400, we have a winner.


And we'd need to still take into account fracs & dms, with the points % modification idea, if a knee have 0% modificator but get dm'd, the hit itself would score 0 point, but the player would still get 5k for the dm, but I don't see what would happen with the point system you proposed.

I'm no dev so I don't know which idea would be the easiest to implement, but both Idea aim at the same thing : more precision, less randomness, more logic (for "competitive mods", I don't see people bothering doing it for jousting, lolnade & such)

SkulFuk we need some dev's help to brainstorm in the right direction ;p

no need to overcomplicate something for the sake of people who may fail. with this logic you can say that wushu distance should be closer to make sure people will actually touch each other. the simplier - the better.
What if people set it without telling another player? Then that other person is clueless to what is happening, while the other player is landing head blows, getting huge points. Not supported...
why are you looking here? the post is up there
Originally Posted by SuperROBO1 View Post
What if people set it without telling another player? Then that other person is clueless to what is happening, while the other player is landing head blows, getting huge points. Not supported...

It could be an ingame message like every other game rule is.
[Team Wushu]
Pm me any questions! I will be happy to help.
Originally Posted by SuperROBO1 View Post
What if people set it without telling another player? Then that other person is clueless to what is happening, while the other player is landing head blows, getting huge points. Not supported...

do you even understand what we are talking about or post just for the sake of post count?

in order to make it work you create a new mod with this threshold. so it would not affect existing mods.

by your "logic" there should not be any triggers too, since you can win in one touch using triggers in toribash. not supporting triggers?

and what the hell, really? nobody stop people to create mods when one person have weapons and another not. not supporting objects too?

if mod is broken in terms of balance no1 force you to play it and you can avoid it just like you avoid mods wtf.tbm

now, if you bother to post here at all, please provide valid arguments or counter arguments and actually use your brain.
Supported. I think the point system is way overdue for a "re-evaluation". I've seen too many 200k wrist dm's in TK, No reason for it.
Spooky Scary Skeletons
no need to overcomplicate something for the sake of people who may fail. with this logic you can say that wushu distance should be closer to make sure people will actually touch each other. the simplier - the better.

Yeah point taken ;p

Tho that could be true the other way around, guys 2 pr0 and just blocking and dodging, ending with fights only with arms/legs hits not scoring any points. But yeah that would probably be less frequent, wushuers are not all quite here yet !

One remaining question : Fracs and Dm would work like frac = +1 point & dm = +2 or +3 ?
you can eather set damage threshold for points same as frac/dm threshold (most simple solution) or it may count independant

this is why we have double values for each part

value 1 - 1 point (5k dmg hit scored)
value 2 - 3 points (15k dmg what is an actual dm, so dm counted)

or you can just specify points for frac or dm in mod file independent.