Originally Posted by
SmallBowl
Please give some actual points about the mod that are relevant the only ones you have given that meant anything were the numbered ones a while back, if you disagree with the inclusion of a mod be prepared for me or anyone else to take you up on that and discuss it with you, if you cant hold your argument in a discussion at all with valid arguments feel free to drop out of the discussion rather than resorting to flame and telling me you dont want to discuss it with me specifically.
Alright I will, and I expect you to do the same.
1. When there is no dq (There is dq but the ring is pretty massive so it hardly matters with such short frames) and a high gravity, balance isnt as important. balance is one of the defining charasteristics of kicking mods.
Look at TK, Erthtk, Kickboxing (even tho its a bad mod), in all of them keeping a proper balance is crucial because if your balance is fucked, your attacks will be bad. In reken going vertical and pushing with hands is an super valid and good option (because of the high gravity) that ignores balance almost completely,
This is almost the defining charasteristic of a stricking mod.
2. You can argue that its 10 tf, so its kicking. But I'd say thats a bad argument. Sure kicking mods have short tf's but that is not the reason they are concidered kicking mods. Aikido has 10 tf in its first turn but that doesnt make it kicking for the first turn.
What makes a kicking mod, is how you play it, and what are the optimal ways to win. If you win by lifting and grappling, its grappling. If you win by going in feet first and going super agressive its stricking. And if you win by reacting, blocking and attacking in a way thats hard to defend, its kicking.
3. 35 gravity. The highest gravity kicking mod currently is erthtk with 15 gravity. 35 is higher than even the most popular grappling mods. Now if there was dq I'd understand the high gravity. There would be a proper purpose to it "keep your balance or lose", but the high gravity without dq almost makes it so that you can ignore balance and just go for push attacks.
4. Modded tori. Now this is one of the biggest reasons why I dislike the mod... At this point I know the default tori pretty well, what combinations of joints in which different gravity does what.
But now that we have like 10 mods to learn in the competitive ranked mode you add a new tori? Having a new force to gravity ratio not to even speak of difference in correlation between joints is a massive thing to learn just for a mod that might or might not be even good.
5. The speed. One of the greatest things about kicking mods is the ability to react and counter. Look at erthtk, you dont have attacks that hit in 10 frames, so the opponent can always react atleast a little bit. But with a faster and more powerful tori, you can create attacks that the opponent cant even react to let alone defend. With so much force and speed, its beneficial to just generate the maximum amount of force and go in like a madman, and we know how good the TB point system is when you do that.
Those are the main points, there are others and I can list more if you want.
Do you accept those as reasonable and noncircular arguments on topic?
Last edited by panttersin; Mar 5, 2016 at 04:43 PM.