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Item Forgers News!


Toribash presents...

(Item Forgers)

The Team.

hampa
Founder of the Item Forgers.
Head coder.
Icon maker.
Publisher.
Reta & Tinerr
 Leaders
yoyo
Item Forger coder.
Tester.
Idea man.
Ezeth
3D Artist
Banner maker/artist.
Fluxorious
Texture Artist
3D Artist
Stalker
Texture Artist
3D Artist
Ragey07
3D Artist
Platavion
3D Artist
What we do, and plan to do.

Our primary and only goal is to bring you, the toribashians new and exciting items to trick out your tori, or even power them up...
What lies in wait for you from the Forgers is and will always be a mystery, but we promise to make you happy with every release!

FAQ:

FAQ



Hints.
DISCLAIMER:
All items under hints are not set in stone, and may not even be made. We will not reveal information or answer questions about the items either.


Hints.



Last edited by Icky; Jul 7, 2018 at 06:33 AM.
Only one i like is asphalt as we need more monochrome colors. Nice presentation and whatnot.
I agree on the monochrome. A shaded white, like the one we get for replays, would be great for joint textures.
(>^_^)>
Originally Posted by GoodBox View Post
I agree on the monochrome. A shaded white, like the one we get for replays, would be great for joint textures.

this, so then we wouldn't have to put a sleight grey overlay on pure textures to get them to match up. and pure behaves differently with and without shaders where the default does not.

pure->default->quicksilver comparison

gif

jusmi make a bright orange that looks like toxic or supernova.

my brother made a thread about it in rapid threads. and people seemed to like it.
Originally Posted by Kido View Post
user text texture could be nice too.

Text textured text textures for your textured text.




Ow my head
Brendan (he who passeth judgement on the frequent changing of signatures): I don't do hentai anymore
almost everything is texture able lol. Pretty soon shaders will be texture able.
Yea, and someday there will be:
- grip texture
- emote texture
- usertext texture
- timer texture
- hair texture

...
Well, if there are x128, x256, and x512 textures, bumpmap textures, then what about animated textures?