Well I can tell what map it is, so Good job on the layout. It is a very well know map though so the gap in the wall, double door gate, the tunnels and pallettes of bricks are going to instantly resinate with people who play CS.
The bad for me is it is lacking a good final polish, the temple seems rushed and the luminous blue really spoils it for me, One of the stone colours looks a little green.
Also why is there black behind the broken wall in first screen?.
Jisse showed me this site
http://imgr.co/,
it is a Pretty cool site, you can upload a screenshot of the real de dust map and it will create a colour chart with all the rgb values in the image for you, Or just use existing schemes that pair well together.
As for object limit, you have gone a bit overkill on the piles of stone, You could easily reduce the number of blocks, (The rest of map is not an exact replica, so why do piles of rocks need to be accurate?) You probably have as many stones on those piles as there are in the temple and walls.
I like what you did creating a shadow effect going in to the tunnel, But again it is a massive strain on the object count, As a detail It is great but makes the rest of your map look plain in contrast.
For me, Needs a remodel in some areas, Reduced object count in others and a big re-colour. 6.5 / 10
Last edited by blun7y; Jul 7, 2015 at 09:47 AM.