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[REL] 18th Century Cannon
Okay not much to say about this one.. devastates anything in its path..

This is the cannon base and cannon.

This is the cannon ball.

This is the devastation.. Have Fun!
18thcenturycannon.tbm
Last edited by siku; Jun 19, 2009 at 07:10 PM.
/set gr 0 0 -30
Still DM's on the highest threshold, I was looking forward to grabbing it and taking a ride dammit xD
Nice mod.
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Jeremy - You can train a n00b, but he'll just be a trained n00b...
Originally Posted by snowflakeG View Post
Still DM's on the highest threshold, I was looking forward to grabbing it and taking a ride dammit xD
Nice mod.

yeah, well it's not like it's MP you can always change the flag to 0.. and then turn DM off if that's possible
/set gr 0 0 -30
I agree with dengue, REALLY funny, but unfair for multiplayer.

if I could make a small suggestion:
you could have 2 cannons, which are aimed percicly at each other. I imagine it would be hilarious if you turned off DM and then someone got cought in the middle of the two cannonballs... ouch
- its been a while
Lol try it with dm off and dropping down before it hits!
Uke is sent FLYING!!! XD

10/10!!!!
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Originally Posted by blkk View Post
I agree with dengue, REALLY funny, but unfair for multiplayer.

if I could make a small suggestion:
you could have 2 cannons, which are aimed percicly at each other. I imagine it would be hilarious if you turned off DM and then someone got cought in the middle of the two cannonballs... ouch

That would be really easy to make but.. I don't like the way objects collide in TB to be honest.. and like.. sometimes they warp through eachother.. if you want to try, open up 18thcenturycannon.tbm and add this line under gamerule:
dismemberment 0

and this text at the very end of the mod;
env_obj 12
shape sphere
pos 1 -20 1.625
color 0 0 0 1
rot 0 0 0
sides 0.125 0.125 0.125
material steel
mass 0.2
flag 6
thrust 2 0 92 5
#END 12

it should work they way you want it :P
/set gr 0 0 -30