K, regarding percieved loss of detail int 128x128 from crossing over to 512x512 upwards.
This is the wip head for myself which i've done in 512x256. below it is the scaled down version (scaled using bicubic sampling), blown up to match the original's scale.
As you can see, the smaller version retains the same amount of detail as in the original. both have the black radial lines and spokes in the center glow of the mouth and the highlights in the eyes.
At the back, the dividing line in the spike is also clearly visible.
Only DRASTIC difference is the aliasing of the edges, particularly in the diagonal edges.
Now tbh, the head is still sellable (imo) without the need to display the higher resolution base. In fact, if i was to sell the head, I wouldnt particularly show the highres version of it, as the finished product has enough oomph to make it through market, without the need for fake advertising. (Unless it is used for renders, which is totally a dfferent matter altogether)
So, theres my point. Yes, I work at resolutions higher than 128x128, but in the end, I sell and preview the work at standard resolution, on the grounds that if the 128x128 resolution doesnt look good, then the sale is a no go.
Although, that point aside, it would have turned out nicer if i started at 256x128
Last edited by avwave; May 28, 2009 at 11:17 PM.