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Old Mar 3, 2017 Original Post  
Matchmaking Development
This thread's purpose is to gather more thoughts on Matchmaking and how it should work.

Toribash development team is currently focused on making the Matchmaking system work as you would expect a proper matchmaking to, and we would like to make sure our current plans fit community's desires and views on it. Any thoughts and new ideas are welcome and will be considered.

What is currently planned to be implemented:

  • Ranked - a "first to 3" duel
    • No mod choice - players get to fight in randomly selected mods (mod changes each fight).
      Draft mod list: aikidobigdojo.tbm, taekkyon.tbm, lenshu3ng.tbm (or rk-mma.tbm), judofrac.tbm
    • Brown belt restriction
    • Seasonal rank resets (3 months for season length)
    • No daily rank 1 reward. Instead, weekly rewards for top n players or one-time reward at the end of the season.
    • Matchmaking being the only way to rank up.

  • Unranked - a "first to 2" duel
    • Pick the mod group to play
    • No belt restriction

We also plan to disable daily rank 1 rewards for now as it has turned into "farm rank without getting caught" fest.
It doesn't mean that everybody with top ranks farmed their way up, but Event Squad members have to deal with rank-related reports on almost a daily basis. We may still reward top players in some way.

EDIT (10/03/2017):
Originally Posted by sir View Post
Matchmaking mods have been changed, mod list now consists of "classic" mods.

Grappling: aikido.tbm, aikidobigdojo.tbm, greykido.tbm
Kicking: taekkyon.tbm, erthtkv2.tbm, kickbox.tbm
Striking: lenshu3ng.tbm, rk-mma.tbm, wushu3box.tbm

Last edited by sir; Mar 11, 2017 at 11:12 PM..
sir is offline   Reply With Quote
Old Apr 6, 2017   #101
Season one has started:
Mods that were put into rotation are aikidobigdojo.tbm for grappling, lenshu3ng.tbm for striking and taekkyon.tbm for kicking. Ranked uses all three.

We will keep adding smaller updates to both matchmaking and ranking in the future.
sir is offline   Reply With Quote
Old Apr 9, 2017   #102
Master Belt
Join Date: Aug 2012
Posts: 1,554
Clan: Relax All

Anyone got any thoughts on the idea of ranks being based on the outcome of the duel rather than the individual game?

Right now its based on individual mods, so it is possible to lose rank even if you still win the duel 3-2.

I am proposing that ranks are based on the outcome of the duel, so if it was 3-0 or 3-2 the winner would receive the same elo reward. If a players matchmaking stats are 3-2, 3-0 & 2-3 currently that would be displayed as 8 wins 5 losses. The way I am suggesting would make there score 2 wins 1 loss. This also counteracts the problem of people quitting before a duel is over.
FistofLife is offline   Reply With Quote
Old Apr 12, 2017   #103
Dator Mortis
Join Date: Jul 2010
Posts: 14,308
Clan: fl0w

Quit should make the quitter loose 2 elo or something bigger. The other guy should get nothing though.

And i agree with fol. U loose more elo in 2 lost games then u win in 3 wins if u are up there in the leaderboard.
Elo/won duelbsounds better imo
Make toribash great again!
Insanity is offline   Reply With Quote
Old Apr 17, 2017   #104
Senior Member
7th Dan Black Belt
Join Date: Nov 2014
Posts: 1,041
Clan: Reckless

the penalty on leaving in ranked games should be bigger, i think a temporal ban from matchmaking or a waiting time before the next matchmake game (like in LoL) would reduce the number of players who just play 2 games and straight up leave
Thronior is offline   Reply With Quote

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