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Toribash 4.0 Sneak Peek: Reflective Textures
According to hampa, Toribash 4.0 will feature RTRT, or Real-Time Raytracing, as a shaders option. You’ll need a souped-up graphics card to utilize RTRT, but it will deliver exceptional rendering quality. Here are a few screens from the development desk of hampa:

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how will we know if our graphics card is good enough for the new improvements?
Wow, looking very nice cant wait
▒▒▒▒▒▓█ RAWR █▓▒▒▒▒▒
Can't wait, plus I'm getting a new com puter in some months so this will be perfect. Thank you Hampa
Originally Posted by Aspire View Post
how will we know if our graphics card is good enough for the new improvements?

Only way to be sure it to test it.

The target is to have it run an a card with shader model 3 or higher.
holy hell thats amazing! wao! i doubt my graphics card'll be mgood enough though.

but wow thats amazing
That nice, but what about gameplay innovation? May be rewind possibility in replays?
Originally Posted by hampa View Post
Only way to be sure it to test it.

The target is to have it run an a card with shader model 3 or higher.

Any chance of a "testing" application, that just has tori, uke and some blood being rendered?

I really can't see this being an option for many people at all...
:D
looks like some cheezy pov ray thing so far
or like one of stups shiny c4d renders

you mentioned it would be an option, will there be any more options? or will it be like tb3 and have just the 1 new gfx option?
hopefully this will turn out as satisfying as tb3

Originally Posted by nik257 View Post
That nice, but what about gameplay innovation? May be rewind possibility in replays?

this isnt toribash Wii. nabi is looking for something different, to separate the consoles
Last edited by BenDover; Jun 3, 2009 at 12:31 PM.
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