Toribash
View Poll Results: Who should be co-leader?
Hours
6 Votes / 35.29%
Pusga
2 Votes / 11.76%
Aero121
0 Votes / 0%
Habeeb
1 Votes / 5.88%
Aadame
0 Votes / 0%
Tamakuu
3 Votes / 17.65%
Shocktrooper
3 Votes / 17.65%
Axel
0 Votes / 0%
Noroma
1 Votes / 5.88%
Chamara
1 Votes / 5.88%
Voters: 17. You may not vote on this poll
View Poll Results

Lucid: slow opener, etc. Anyways, the decapitation was alright, but wasn't that powerful.
Not really an interesting replay...
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Originally Posted by masterexploder77 View Post
Hey guys, I'm back.

Haven't posted in a while.

M I N I V A N
Originally Posted by LucidSpore View Post
Pat,
I really hate the CnC you give out.
It seems like all you care about are big booms and speed.

What ever happened to control and balance?
ffs..

I just give cnc, you hate or not.
No I don't just care about big booms and speed, but everyone hates slow moves and wtf...
Control in that replay wasn't even hard, neither balance, because it's on -9.82 gravity so it's too easy and flow was just because of gravity.
Not really interesting... Uh.


And... Um... Cool?

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-9.82 is hard to flow because of how floaty it is. Movements last longer and therefore you have to control your joints better, because in -30 if you jump and spin you'll most likely hit the ground before it's completed.

For example, say I have a replay. From frame 300 to 200 my tori spins. I rotate the chest and raise the shoulders, but that arm and chest movement only takes about 20 frames. That means that for 80 frames my tori won't be doing anything besides rotating in the air, and sometimes that can look stupid.
oh yeah
Not sure if I should put this here. But I did try playing around a bit.

EDIT*
I added on a bit..
Attached Files
skeet.rpl (82.6 KB, 10 views)
Skeet edit.rpl (167.8 KB, 7 views)
Last edited by Skolfe; Mar 1, 2013 at 08:58 AM.