Toribash
Re: HOW TO experiment with test mod!
Originally Posted by BillyBobThorntz0r
There is also a 'shape' modifier with the following abilties:
  • Box
  • Cylinder
  • Sphere

Example Usage:

body l_hand
shape cylinder

This is very interesting, but for example: in head after adding box they explodes and after adding sphere to l_hand it exits the game. This modifier is VERY UNSTABLE.
Re: HOW TO experiment with test mod!
body head
	shape box
	sides 0.02 0.02 3
    pos 1.0 0.9 4
    material steel
    color 0.0 1.0 0.0
I noticed that this crashes the game if it hits the floor.
Re: HOW TO experiment with test mod!
Originally Posted by jack
i dont understan. were shall i putt all these Joint R_butt things


now i understand but it wont save as .TBM
Re: HOW TO experiment with test mod!
We can also rotate pieces using the 'rot' command.

I'm not sure how to use it though, i've yet to figure it out.
Re: HOW TO experiment with test mod!
Originally Posted by Buszmen
Great, thanks. Where did you get such info from?

Toribash.exe

Just looking at the text strings within that.
Re: HOW TO experiment with test mod!
Originally Posted by jack
Originally Posted by jack
i dont understan. were shall i putt all these Joint R_butt things


now i understand but it wont save as .TBM

In notepad, when you save the file, save it as <insertmodnamehere>.tbm (the .tbm is required), and make sure to save it as 'All Files'. If you don't it will just save as a standard .txt file.