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Old Dec 14, 2018   #31
Nobody fucks with the Jesus
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Join Date: Oct 2008
Posts: 13,605

Originally Posted by notchnick View Post
Sorry If I will have mistakes. I think AI for toribash will be a good idea. It will work like a chess cause in toribash you click on joints. It's not hard movement. So I think it's will not be so hard

yes but in chess you have set rules for every game in tb rules change per mod - gravity, dm trheshold, no DM, fractures. But yea I agree it can be done with sufficient effort.
wishful eyes deceive me
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Old Dec 14, 2018   #32
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Join Date: May 2014
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Will if you're talking AI that learns from experience it would be pretty tough seeing as toribash is an incredibly complicated game and it would take a lot of games for it to learn anything. You would need a large community effort to teach it.

You might be able to pit it against itself though then it runs into the possibility of creating odd and ineffective habits.

It is doable though would be incredibly difficult for a small team or as a solo effort.
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