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Old Feb 18, 2009   #11
Treacles
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Its on the IRC MOTD
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Old Feb 18, 2009   #12
Diealready
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User was banfracted for this post (Useless Post)

Last edited by Mosier; Feb 18, 2009 at 09:53 AM..
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Old Feb 18, 2009   #13
Suspect
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Nice tut.
It looks pretty much the same as the pic in the 1st 2 posts without shaders.

+rep if it were still possible.

Pics.



Last edited by Suspect; Feb 18, 2009 at 04:02 AM..
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Old Feb 18, 2009   #14
tortele
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Anyone willing to post item.dat? :<
ayylmaos are real
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Old Feb 18, 2009   #15
Magix
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Heres mine, should work.

If not, ... Do you even have 3.7b?
Attached Files
File Type: rar item.rar (404 Bytes, 126 views)
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Old Feb 18, 2009   #16
Blam
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For me it didn't work with my name as I had autoupdate on, so I made a guy called flametest n such, which some of you might have to do to get em working.

Code:
FLAME0 0;19 0.00 0.00 0.00 255.00 0.00 0.00 0.00 0.00 40.00 1 5.00 0.00 0.00 0.00 0.00 10.00 20.00 10.00 0.00 10.00 50.00 0.00 0.00 20 0 20 0 0 0 10 0 0 0 FLAME1 0;20 0.00 0.00 0.00 255.00 0.00 0.00 0.00 0.00 40.00 1 5.00 0.00 0.00 0.00 0.00 10.00 20.00 10.00 0.00 10.00 50.00 0.00 0.00 20 0 20 0 0 0 10 0 0 0
produces:
:D
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Old Feb 18, 2009   #17
avwave
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addendum:
joint location centerflame intensity(0,0,0) KCMY(0 0 0 0) Halo size (outer) Life ? Halo Size? size? ? ? ?

1 = UnKnown
2 = Spawn Point (Body part)
3 = Center Particle Intensity (internal halo)
4 = Center Particle Intensity
5 = Center Particle Intensity
6 = Alpha (or K value)
7 = Cyan
8 = Magenta
9 = Yellow
10 = Particle Halo size
11 = Flame Length (Seems to be modifier, out of 100%... Theres another length one further on...) Life span of particles
12 = Some kind of Transparency modifier? (1 Seems to be a white glow, no other value seems to change anything)
13 = Flame Size (Start of Flame, bottom)
14 = Flame Size (End of flame, top)
15 = UnKnown
16 = UnKnown
17 = UnKnown
18 = Particle Spread (Parralel with the arms)
19 = Particle Spread (Perpendicular to the arms)
20 = Particle Spread (Parralel with the legs)
21 = Gravity (Parralel with arms)
21 = Gravity (Perpendicular with arms)
21 = Gravity (Parralel with legs)
22 = UnKown
23 = Flame length (This seems to be and ACTUAL length so you can make bigger using this)
24 = Same as 23 (It seems anyways)
25 = Some kind of rotation (1 Seems to be only one that works)
26 = UnKnown
27 = UnKnown
28 = UnKnown
29 = UnKnown
30 = UnKnown
31 = UnKnown
32 = Adds extra flames (Split directions)
33 = UnKnown
34 = UnKnown
...
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Old Feb 18, 2009   #18
OK9ZERA
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This looks complicated but beautiful. Am totally going to try when I'm free. Everyone's going to be using this in vids now XD


Hm...I don't really get it. Could someone clear it up for ultra-dumbarses like my self?

Last edited by OK9ZERA; Feb 18, 2009 at 01:07 PM..
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Old Feb 18, 2009   #19
DOODS999
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Were do you get toribash 3.7?
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Old Feb 18, 2009   #20
Magix
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Originally Posted by DOODS999 View Post
Were do you get toribash 3.7?

The beta download is available on IRC, it's not allowed to post the link on forums.

Originally Posted by OK9ZERA View Post
This looks complicated but beautiful. Am totally going to try when I'm free. Everyone's going to be using this in vids now XD


Hm...I don't really get it. Could someone clear it up for ultra-dumbarses like my self?

If you edit your item.dat file with notepad, you will see a lot of numbers and letters. Somewhere you will find a line like this:

Code:
FLAME0 0;0 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0 0 0 0 0 0 0 0 0 0
Each number does something. If you look at avwave's post, you will see what number does what. Alternatively, you can just copy a line made by other players and use that. All you have to do is replace the line/numbers with what you want and save the item.dat file.
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