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Old Feb 2, 2009 Original Post  
Jok
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Join Date: Nov 2006



ToriConquest '09
ToriConquest '09

The first annual Conquest competition

Welcome!

Okay, so long story short, I'm back, and I thought up a way to organise a tournament that's WAY different from all the competitions that are currently out here. This 'might' be an annual thing, meaning I want it to be, and if there is demand, it sure as hell will be.


The Pitch

You know how all these tournaments are just regular knockout tournaments, or stuff like that? Then you get the league and some other competitions with a bit more organisation? Well I'm taking this a step further.

Behold. The Conquest!



First off, there are spots for at most 60 players. These players will organise themselves in teams of 2 to 8 players. This doesn't mean a clan will necessarily have to have a clan team. A multi-clan team can be formed, or a NO-clan team can also be formed.

Upon signing up, each player will provide a form containing information about their character. This form will be made available when signups are open.



The basic premise is this. You are [your-name-here]. You've been entered into a tournament. This is life-or-death. You have a collar around your neck that will explode if you fail to follow the rules.

You and your team start in one of the squares on the map. Each week of real time will mark the passage of one day in-game. This means you have around 5 days of real time to decide amongst yourselves where you will move (you can move one square per in-game day) and post in the week's thread (you can stand in the same square for any amount of time, should you decide to). After each day I will sum up what has happened with a short story, and examine everything.

If you end up on the same square as another team in a day, you will have a fight. This will work like a tournament, refereed by one of the people helping me. The winner remains there, might receive some kind of prize if it's an exceptional fight, and the loser is gone from the game world for 2 in-game days (2 weeks), after which they spawn on a random empty tile.

If a team loses 2 battles in a row, they are disqualified.

This will all form Phase 1. In this phase you should try to eliminate as many teams as you can, form alliances if you will, and get everything ordered.

Phase 1 will last for a week in-game. That is 7 weeks of real time.

After this, Phase 2 will start. I won't spoil it, but believe me, it'll be fast paced, and probably filled with a lot of alliances being broken.







Right. So you're probably going. What the hell. 7 weeks? You should know this is a 21 week project at the very least. It's a competition that is going to take that long. True, you're not going to be actually fighting that often. Once a week, maybe once every two weeks at the most. The majority of the time will be spent on organising, planning, and me writing everything out with a storyline.

As such, this will probably not be a very tense competition, and will be pretty laid-back. Think of it as a strategy game.




Sign-ups

Sign-ups will be opening approximately 2 weeks from now, however I'd appreciate it if people would start forming teams and PMing me stating their interest to participate. Sign-ups will last for 2 weeks, and will be free, however I will reserve the right to deny a team in order to make room for another.


Prizes

Nothing has been settled on here as of yet, but the prizes will be fairly large. To be discussed further.


Discussion

Feel free to use this thread to participate in meaningful discussion about this competition. As such, if you only intend to post 'good luck' or 'participating', please don't. You may ask questions here, offer suggestions, or offer assistance.

EDIT:

Since some people don't get it, I'll bold it. Post here if you're asking a question, offering suggestions, or assistance. Not for stuff like 'this is unique' or etc. Trying to keep this clutter-free.

Last edited by Jok; Feb 2, 2009 at 10:42 PM..
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Old Feb 3, 2009   #21
deady
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Welcome back jok.

This sounds pretty cool, if you need any help with anything let me know. It sort of reminds me of D&D, and if you ever need a "DM" please tell me, I would probably enjoy making a story line more than actually participating.
Organisation of Awesome: Member.
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Old Feb 3, 2009   #22
Gorman
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This is awesome!

i'm a shit player, but im gonna be watching this one anyway

Originally Posted by Novitech View Post
This could be the start of something huge.... It opens up the doors to clan territory wars using maps and turn-based matches between clans for territories and prizes... (I'm thinking Axis & Allies style). Maybe you could take cues from that game? (minus the whole die rolling to win battles... replace that with tourneys/matches)

Awesome concept.

Exactly. Like a never ending battle for Tori-land
When I see you, my heart goes DOKI⑨DOKI
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Old Feb 3, 2009   #23
JePoY
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Quiet a hard Tourney. Like the movie Battle Royal(Not sure at the movie title). But I guess 7 weeks isn't enough for this tourney, I experienced a lot at team tourneys or 60+ players. At least per team has 3 or less members then this will go smoothly.
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Old Feb 3, 2009   #24
Danvari
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It think it can be easily solved.
If there is:
2 vs 8
The team with eight players pick two players which will fight.
I think that would be easy.
<@FNugget> just said one word, and yet it hit so hard
<Rutz> danvari likes to make things as complicated as possible
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Old Feb 3, 2009   #25
Jok
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Originally Posted by Danvari View Post
It think it can be easily solved.
If there is:
2 vs 8
The team with eight players pick two players which will fight.
I think that would be easy.

That would be disadvantageous to the 8-man team, and furthermore would ruin the fact that it's 'realistic'.
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Old Feb 3, 2009   #26
PlayaJ
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sounds liek a really great idea.. imma find some mebers to join me to the win!
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Old Feb 3, 2009   #27
gr3yh47
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sorry if i'm missing something...

what mods will the fighting be?

EDIT: just saw, teams agreement. kewl!

idea for disagreements:

team A has 6 players and wants judo, team B has 8 players and wants wushu.

total 6+8 is 14 so jok would pick a number between 1 and 14

then the teams get guesses based on the number of players, so team B gets 8 and team A gets 6.

Since team B should have the advantage because they have more players they get 2 guesses to team A's 1 guess until theres an even number of guesses left at which point it alternates. it sounds confusing but with a couple examples it should be very easy to understand:

Team A: 6 players
Team B: 8 players
number between 1 - 14

team B gets 2 guesses, 6 left
Team A gets 1 guess, 5 left
team B gets 2 guesses, 4 left
Team A gets 1 guess, 4 left

Alternate the rest


example 2:
Team A has 7 players
Team B has 4 players
number between 1 - 11

Team A gets 2 guesses, 5 left
Team B gets 1 guess, 3 left
Team A gets 2 guesses, 3 left
Team B gets 1 guess, 2 left
Team A gets 2 guesses, 1 left
Team B gets 1 guess, 1 left

Alternate the last 2 guesses

notice the guesses alternate when both teams have the same number of remaining guesses after both teams take their turn

whichever team gets the number picks the mod.
MANtrain: I would assume you'd have the good sense not to puke on your own stuff. Of course...people drown in their own puke, so maybe not. Rock on gr3y

Last edited by gr3yh47; Feb 3, 2009 at 10:15 PM..
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Old Feb 3, 2009   #28
Gorman
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Originally Posted by gr3yh47 View Post
sorry if i'm missing something...

what mods will the fighting be?

.
Originally Posted by Jok View Post
Mod will be decided by the teams themselves. If they can't reach an agreement, I will step in and pick a mod randomly. Of course, no weird mods will be used. Exceptions will be made, sometimes. Like if there are two 2-man teams and they both keep one player from fighting, in that case, for example, one might be able to use zipline.tbm for the story's sake. However it'll be rare.

When I see you, my heart goes DOKI⑨DOKI
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Old Feb 4, 2009   #29
Jok
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Originally Posted by gr3yh47 View Post
sorry if i'm missing something...

what mods will the fighting be?

EDIT: just saw, teams agreement. kewl!

idea for disagreements:

team A has 6 players and wants judo, team B has 8 players and wants wushu.

total 6+8 is 14 so jok would pick a number between 1 and 14

then the teams get guesses based on the number of players, so team B gets 8 and team A gets 6.

Since team B should have the advantage because they have more players they get 2 guesses to team A's 1 guess until theres an even number of guesses left at which point it alternates. it sounds confusing but with a couple examples it should be very easy to understand:

Team A: 6 players
Team B: 8 players
number between 1 - 14

team B gets 2 guesses, 6 left
Team A gets 1 guess, 5 left
team B gets 2 guesses, 4 left
Team A gets 1 guess, 4 left

Alternate the rest


example 2:
Team A has 7 players
Team B has 4 players
number between 1 - 11

Team A gets 2 guesses, 5 left
Team B gets 1 guess, 3 left
Team A gets 2 guesses, 3 left
Team B gets 1 guess, 2 left
Team A gets 2 guesses, 1 left
Team B gets 1 guess, 1 left

Alternate the last 2 guesses

notice the guesses alternate when both teams have the same number of remaining guesses after both teams take their turn

whichever team gets the number picks the mod.


Well to be honest, if they can't come to an agreement I'll generally step in and choose a totally different mod, as 'punishment' for not getting along. After all, one of the team could have been nice and used the other's mod, but they didn't.
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Old Feb 4, 2009   #30
SecondSoul
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What would happen for situations where it was 2 Vs. 8?
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