Going to comment on kicking since thats my special area.
First of all, I personally believe in default toris for competitive play. Every comp mod should have the same tori in my opinion. From a mod making standpoint custom toris are more interesting. But for a player, having one tori to learn absolutely perfectly is the way to go. Learning each mods meta, playstyle and adjusting that to gravity is already a task. Learning a different tori for each mod on top of that doesnt feel right.
Ill go over all the points briefly, and compare them to the current best competitive kicking mod, erthtkv2.
I think wrist dms are not as big of a problem as they are made out to be BUT increasing wrist dm threshold is a welcome change. with the 120 dm of erthtk and the 100 of TK wrists are pretty glassy. Just make it sure you cant punch into a kick with an extended wrist and that should be fine.
I disagree with this. If you have played erthtk as a duel mod or on a "high level" you'll know that shoveling is actually pretty god damn strong. And there are only a few ways to counter a 100% defence openers, one of them being shin/ankle kicks. Removing power from ankle kicks would increase the already strong "ultradefensive" play.
I don't think this is really a problem with the current kicking mod
I personally dont like idea of a cage since you can use it to create alot of force when otherwise it shouldn't be possible. When you have a surface other than the floor to push from, you dont have to worry about your balance as much. But I'm not going to say that a cage is an absolutely a bad idea, just a personal prefrence.
-15.68 seems like an oddly specific number but 15 is a good gravity for kicking for sure
I completely disagree with this, for the same reason as I disagree with the tori mods. Competitive mods should have consistency! No other mod has a weird number like 13 in it, and I believe you would add it just to make your mod "special", not because it would benefit the gameplay. Learning a new 13 frame jump that is slightly different from the standard 10, just feels pointless.
As a conclusion. Random dms arent too much of a problem that you need to raise the DM to be like 180 or anything that high. I honestly think all around 140 is enough, but thats just me. Strict no from me for the mod tori. Other than that, all the points seem quite functional.
And one thing to remember is that the more speed you add, the less control you give.
kicking
striking
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