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View Poll Results: Do you think Burke will be a legend one day?
Hes duh most MLGest persun evr, Of cors he will
9,223,372,036,854,775,808 Votes / 100.00%
Yeh i guess
0 Votes / 0%
Probably...idk
3 Votes / 0.00%
Nu, hes a nub lol
2 Votes / 0.00%
Voters: 9.2233720368548E+18. You may not vote on this poll
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Pretty much what hatt said


skeet was really neat, Gj
Jun 2, 2023 - .best. day. ever.
Originally Posted by Hattersin View Post
excluding a few quirks in movement, this is a good example of a flawlessly executed idea of a headskeet
a replay showing opener, gets right to the point, and then it's over
neat work, my man
keep it up

god damnit thats what i was going to say
gg man your not twitching the fuck out anymore :D
Continue?
or scrap?
Attached Files
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bump

Should i try to make more replays with the style of Nevermore?
or Ninja's Will?
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New selfspar, this time on a MAS
took about 50 mins maybe
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#BurkeSelfSpar - MAS .rpl (245.4 KB, 13 views)
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havent done a decent madman in awhile
-----
also new tricking replay i forgot to post here
Attached Files
#BurkeMadman - Fearless .rpl (402.2 KB, 15 views)
Last edited by Xenos; Oct 22, 2016 at 12:04 AM. Reason: <24 hour edit/bump
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Madman was sloppy, dm's looked weak and floppily made.

Tricking was decent but setup for the twist looked really floppy aswell
Jun 2, 2023 - .best. day. ever.
as Xioi said.
but the Madman had flow
the opener was near perfect
but that opening kick was really weird
I agree with what Xioi and Dragoon said in about to the madman. However I really did like what you tried accomplish, you just fell a little short in the execution department. I felt like the title was self explanatory for the replay, the movement in the opener felt really nice and smooth the flow was there but the kick was poorly executed. Then you got right back on track with the movement in your transition to you next move, then you fell short again with the grab which led into a poor kick which felt like you settled for. Then this is where I felt the best part of the replay occurs when you transition into the nice mini manip into the forearm/hand dm then continued the manip. The punch onto the rest of uke's arm I felt was a bit underwhelming from the great transition but I'm not %100 sure if you deliberately meant to break the rest of the arm or if that happen by chance. The ending looked indecisive with no clear direction of what you was trying to accomplish, it looked like you was just letting things happen which isn't a bad thing by any means. It doesn't look bad at normal speed but when you slow it down you can really see the indecisiveness. The same leg that knees uke whines up breaking the rest of the arm just by shear contact which also felt like you settled for.

The replay was solid there was a lot of good things you did and quite a few not so good things you did, but that happens with every replay I feel like. Just try to put more of a focus on executing during the stretches of the replay which aren't as refined and cool looking when you don't necessarily have a clear visual of what it is you are trying to do. It makes the replay that much more awesome!
yeah Murc you're actually right on all of that, in how decisive i was with the replay
anyway heres a better replay just to make up for the bad one
Attached Files
#XenosUkebash - Take it Easy .rpl (168.0 KB, 17 views)
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