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Old Mar 12, 2017   #151
dengue
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google it and bake the parts of a texture you need for metal.
color, reflection, etc

EDIT:
https://docs.blender.org/manual/en/d...es/baking.html
https://docs.blender.org/manual/en/d...nder/bake.html

Last edited by dengue; Mar 12, 2017 at 10:20 PM..
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Old Mar 18, 2017   #152
Dumbn00b
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Blender render ? or Cycle Render ?

which one is goog for baking texture ?
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Old Mar 18, 2017   #153
dengue
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if you do cycle you will need to put everyhing together in photoshop,
cause a texture is one image.
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Old Mar 19, 2017   #154
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I tried to bake texture in Blender Render, and i chose 'Full Render' , i wanted the speularity is baked, but after it baked, it only bake the diffuse, so how ? how am i be able to bake specularity ? i mean, like Dengue Robot Arm, there is shiny thing on top of the model. How can i bake specularity texture ? so it will make shiny texture, how ?
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Old Mar 31, 2017   #155
Ezeth
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Back in action http://forum.toribash.com/showthread.php?t=581684
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Old Apr 30, 2017   #156
dengue
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Ezeth, the last render of the engine is awesome, I am expecting much of it, you are great at hard surface.
_____________________________
I am making an update to the tori Rig, putting better UVs to help texturing and wish to help with 3d items too.


Hoping the tilt fix doesnt break it.
And wish some help with the leg cylinders UVs,
Ezeth, do you have some correct UVed rig?

EDIT:
Made it all, it was trial and error.

I have a fully working psd for texturing, will need to do mudbox version of it.

then try the rigs part.

Last edited by dengue; May 1, 2017 at 08:47 PM..
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