Originally Posted by Powas
My set is still the same, if you want to use me anywhere, go ahead. As for the story, I might provide one later but general concept hasn't changed, I am still edgy as fuck.
By now I can draw robo-Powas even in my sleep. :}
Originally Posted by BenDover
I remember talking with you briefly about this when you were still writing/drawing this.
are you going to stick with your initial plan and characters, or revise it to use the current generation of players?
First part of the story is set to prepare group of 'main' characters and put them in the situation where they have to accomplish some tasks. Specifically, 'quest group' with Visitor and 'resistance group' with forces (clans) that are doing guerrilla war tactics against Volians. Something like Rebel Alliance against the Empire in Star Wars.
So, story then jumps from one group to another. While the 'quest group' is made out of individuals per se, the 'resistance group' is a clan thing. Like we had Piratez (had
- because they got obliterated in the beginning of the invasion, as seen on Rift pages).
Like MFR (old clan, now totally dead) with their air force squadron... Think about their chances now when that clan is dead. XD Kinda spoiler.
In quest group I have few ppl that must be in it. I won't tell their nicknames, but they are known in community, although not active anymore. But, since they have made my beginners days in TB fun I have an obligation to put them in the comic.
Also, there is a group of players that were active during the start of Rift that have left TB, and they will fade away in the comic as such.
So, now there is a chance for some new players to 'walk through' Rift like the old generation has. Same for some new clans.
And, although the story is linear, I will make possible to have some 'branching' in it. Be it as a task that have an option to fail/succeed or character to die/survive.
Example: Volian boss attacks a group of players. We make a mini-event where every player from that group has to win predetermined amount of duels against other players. If the half of the group manage to fill the quota, Volian boss is defeated in the story. Those who had minimum wins die during the combat with him, and story branches toward the easier scenario. If they fail to make the amount of wins needed for positive branching, half of them dies, Volian boss becomes even more powerful, they have to 'find another way' to finish task set before them.
That sort of stuff.