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Original Post
Multiclans
Originally Posted by Rai
Now that the initial heat has died down from this situation, there has been some posts with good points brought up and I am keen to see the direction that the discussion takes. What I'd recommend is that you start a thread in the Suggestions and Ideas board and direct people from the Off-Topic thread there where we can try to build something better.

The purpose of this thread is develop a solution to this recent mess regarding Parakeet. Use this thread to suggest alternative solutions to the problems perceived by clan staff.

The problems as clan staff see it:
Our rational is as so:

Parent-child, sibling, feeder or any type of multi-clans like this circumvent many intentional limitations placed on toriclans:
- member limits
- easy war farming
- easy achievement farming
- easy xp farming in general
- much larger (unfairly so) catchment for new recruits
- two recruitment threads, one usually in a space reserved exclusively for unofficial clans
- potential to play twice in clan events
- undefined interaction with activity checking

This Off-Topic thread, started when this new rule banning 'multi-clans' was implemented, has several suggestions for alternate solutions to clan staff's concerns, as well as arguments addressing the validity of clan staff's concerns. That thread should be considered required reading before posting here. I think Redundant's post, especially, shines a light on several good points.
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My solutions to some the concerns raised:
Member limits - If a clan is formed for the sole purpose of de facto raising the member cap of another clan, then sure, ban that. You don't need to ban 'multi-clans' to do this, simply make a rule that says 'Abuse of the membercap system will not be tolerated'. Then, if it ever does happen that a clan is created to raise the membercap of another, you can stop them under that rule.

Easy war/xp/achievement farming - As above, make a rule that forbids abuse of the war + achievement system. Assumedly this rule would already exist. There's no need to over-bureaucratize this.

Potential to play twice in clan events - If they're two seperate clans, with two seperate memberlists, I don't see the problem. If you suspect collusion would happen, ban collusion.

Undefined interaction with activity checking - I'll define it for you. Clans are active, or they lose their board. Both clans would have to be active (if both clans were official (since unofficial clans don't get activity checked)). This is really a non-problem.
Last edited by Ele; Nov 19, 2017 at 08:43 PM.