Toribash
Original Post
Toribash 3.84 Beta 6 - Release candidate 1
http://www.toribash.com/tb_b6.exe - Windows

Unless there is some major issues I will make a full release out of this and push any remaining bugs to 3.85.

Known bugs:
- Speedometer/Altimeter don't work in multiplayer
- ToriShop Uke ghost problem
- Aikido Mod not reset when doing Fight Uke -> Torishop -> New Game
- Bumpmaps doesn't load textures in shader mode
- Changing game resolution causes game to shut down
- Shaders running slower than before
- 4000+ frames replays don't save
- Ghost doesn't refresh with scripts that update joints

Fixed in beta 5
- No auto-resolution for Full screen [FIXED]
- Incomplete saving of replays that are not edited [FIXED]
- Russian characters show up as "?" - [FIXED]
Originally Posted by NinjaTori View Post
i cant wait for the linux version

also...

does this happen to anybody else?
http://img22.imageshack.us/img22/1044/instantnea1j.png
see the blood

i use wine

Fire up the wine config app & fiddle with the graphics settings.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by UndeadBatsmen View Post
i have a question
how do you ake it off a fixed framerate
in options i have switched between 30 and 60 fps
, so how do you do an unfixed fps
do you use wildcard * in there, or what??
undead

/opt fixedframerate 0

This is only a developer variable. We use it to measure how fast the game runs.

Having 200 fps or more makes the game unplayable for most parts.

30 fps setting works by:
draw, calculate physics, calculate physics

60 fps setting works by:
draw, calculate, draw, calculate

So those settings change the the order of things.
Originally Posted by NinjaTori View Post
i cant wait for the linux version

also...

does this happen to anybody else?
http://img22.imageshack.us/img22/1044/instantnea1j.png
see the blood

i use wine

Hmm.. could be.

I've change how the non fluid blood and particles behave with shaders (didn't show at all before). I'll check it.
I have a problem in multiplayer where the chat text doesn't come up at all.I haz XP.(also I have problems with the camera number settings like 6=1st person view..those.)Any help?
:|=|-|-|-=CLICK MEH=-|-|-|=|:
-=^NOXIOUS user text^=- Cheapest in market GUARANTEED!Clicky!
Originally Posted by Warcry View Post
Freecam paths don't replay when I hit r.
Is there another command? This is gonna be very problematic if I can't get this working for my next vid.

EDIT: Figured out how to do it. This is very bad recording system. You should set a keyframe with a button, not just by positioning the camera because it keyframes where the camera is at the moment it pauses. I have always keyframed, unpaused, then positioned the camera to where I want it, then key framed again. That's the easiest system and it is seriously unworkable how it is in this beta.

Quoted for truth, the new freecam keyframing system is unworkable.
We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time.
Originally Posted by Bust3r View Post
Quoted for truth, the new freecam keyframing system is unworkable.

3.84 is out.

Freecam system is updated in it. Please give it a try.