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Old Oct 23, 2012   #871
pureglorys
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Join Date: May 2010
Posts: 26



How do you exit world builder?


Problem solved itself, But if there is a manual way to exit it I would love to hear, It just exited on it's own when I went back on to it but took 30minutes <3

Last edited by pureglorys; Oct 24, 2012 at 01:31 AM..
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Old Nov 2, 2012   #872
Solidman24
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Join Date: Feb 2011
Posts: 106
Clan: Guild



I saved Raid the Tomb.tbm into my mod folder....launched the mod in-game....and the only thing that showed was the obstacles....no floor or walls....can somebody please help me with this? thank you
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Old Nov 2, 2012   #873
Obazu
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Clan: Evolution



You probably are using an old version of toribash. You need 4.1 or newer.
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Old Dec 16, 2012   #874
TRichard21
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Whats the joint limit in 4.2 , 12 or 16 ? I cant remember. I'd like to know because this mod im making is starting to stess my ass lol
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Old Dec 16, 2012   #875
ClockworkMonkey
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16, you can only use joints on the first 16 objects too, and only the first 16 objects can move.
<the god> the god
<@Smilies2> modding tiem

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Old Dec 17, 2012   #876
TRichard21
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I figured that out about the objects the hard way lol , but for some reason one joint wont work , I keep getting errors . Somthing about Obj_joint 12 13 9 , I atempted a few time to correct it but no luck . The object that it is going to attatch to has another object attatched and it is in the range of 16 .

Any thoughts ?
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Old Dec 17, 2012   #877
tailow
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how can i do a skateboard mod on 4.2?
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Old Dec 17, 2012   #878
ClockworkMonkey
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upload it or something trichard and I will take a look
<the god> the god
<@Smilies2> modding tiem

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Old Dec 18, 2012   #879
inductive
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Join Date: Jan 2012
Posts: 97



Working on a mod, could use some input. I am trying to make this so you have to reach up and grab the ceiling (which is grab able) and walk along it with your hands. My question is what to modify on the tori to make it easier to navigate across the ceiling.

I made wrists rotate instead of bend with high and low movement threshold 2.0 and a lower (20 I believe) velocity to slow them down. I can get about halfway across pretty easily but then I lose momentum. Any ideas on what would make it easier? Or do I just need to practice more.

ScreenShot



Here is a link to the mod I'm working on:
https://www.dropbox.com/sh/yslxdmv87...vaDangle11.tbm
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Old Dec 19, 2012   #880
inductive
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Still having issues getting mods to work in multiplayer. I uploaded a few with the auto uploader, but when I try to load the mod in multiplayer it just loads the akido.tbm instead. The first mod I uploaded a couple weeks ago worked fine, now nothing new I upload seems to work.

Is there a manual command to force toribash to update the mod directory from the toribash server? Or does it just download mods when you load them? I have a bunch of mod ideas but I have to figure out this issue first. I'm sure it's something I'm doing wrong but I don't know what. Here are the mods that have been uploaded but don't seem to work in multiplayer and the date they were uploaded (if that helps):

Uploaded Mods Not Working In Multiplayer



This is the one mod that seems to work:

2012-10-04 21 : 53 : 57
http://www.toribash.com/cp/data/mod/...d_platform.tbm
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