ES Recruitment Drive
Original Post
Dishonored


Who are you?
Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.

Why should you care?
Even if you haven’t played them, you’ve undoubtedly heard of Thief and Deus Ex. One of the main minds behind those two games, Harvey Smith, is the co-creative director of Dishonored along with Raf Colantonio, the founder of developer Arkane Studios. The two share a vision of a game that gives players the power to be creative with their skills and tactics, and invites them to come up with interesting solutions to the obstacles in front of them. Arkane is known for its immersive first-person gaming (Arx Fatalis, Dark Messiah of Might & Magic), and the power of a talent-driven publisher in Bethesda (The Elder Scrolls IV: Oblivion, Fallout 3) behind the team is promising.

How are they going to do that?
Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.

What’s the catch?
It’s an assassination game that reacts to how violent you are. An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another. (taken from www.gameinformer.com) More information can be found at http://www.dishonored.com

Screenshots:




So, in my own words, have any of you guys heard of this game before, and are you planning on purchasing it? I most likely will.
Last edited by Daxx; Jul 21, 2011 at 07:05 PM.
Graphics look good, but if theres' multiplayer I wouldn't buy it. It would lag too much, just like Brink.
TP|Guardians| Hai. Watz upz.
The top picture reminded me of a less-colourful Bulletstorm, whilst the bottom looked like something out of Fallout 3.

I wonder what engine they'll use for this? Hopefully not the same one they used for Fallout 3/Oblivion. They'd better make a separate one for this or it'll be awkward and we'll have annoying things like guards noticing you sneaking up behind them from 10 metres away because your sneak skill is only 10. i.e. No contrived RPG elements = i'm happy.

Also first person platforming and sneaking is terribly hard - hence why games like MGS and Splinter Cell use third-person perspectives. Mirror's edge wasn't half bad at it, but that's one game out of many that did worse.
Originally Posted by SoBscout View Post
Graphics look good, but if theres' multiplayer I wouldn't buy it. It would lag too much, just like Brink.

It's single player-based iirc