They buffed the damage on heavy weapons finally, means you're no longer swinging a slowass padded toothpick.
Since you lot are lazy I'll be nice & c/p the info
Gram
Base damage increased to 100 (up from 45)
Status chance increased to 15% (up from 10%)
Critical Chance increased to 15% (up from 7.5%)
Galatine
Base damage increased to 125 (up from 45)
Scindo Prime
Base damage increased to 130 (up from 85)
Critical Chance increased to 20% (up from 5%)
Critical Multiplier increased to x2 (up from x1.5)
Jat Kittag
Base damage increased to 130 (up from 80)
Increased ragdoll effect on enemies.
Critical Chance increased to 15% (up from 5%)
Critical Multiplier increased to x2 (up from x1.5)
Magistar
Base damage increased to 80 (up from 50)
Increased ragdoll effect on enemies.
Critical Chance increased to 20% (up from 12%)
Attack speed slightly decreased.
Fragor
Based damage increased to 115 (up from 55)
Significantly increased ragdoll effect on enemies.
Scindo
Base damage increased to 100 (up from 55)
Critical chance increased to 15% (up from 10%)
Increased ragdoll effect on enemies.
So yeah, heavies suck less now. They were still better with charge attacks, but they've gone from being utter shite to being usable again.