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Toribash 5.1x
Now out of beta after some issues were ironed out:

Features and fixes:
  • Added limit between 0 to 10 for hardness parameter in mods
  • Added world shader search button in modmaker
  • Added search to script, shader, replay menu
  • Added automatic load bumpmap for obj model if option is enabled and bumpmap texture is available
  • Added support for right to left in localized language
  • Added modmaker_draft folder for modmaker to backup mod before using another mod in modmaker
  • Fixed multiple trigger sound not playing at the same time
  • Fixed reset all in modmaker not resetting world shader, button caption, motd textfield
  • Added some new server commands: buynudge, selfbet, sponsor, giftnudge, nudgeprice, minsb, stopbet.

Let us know if there's any issues with the current build so we can compile a list and work on them.



UPD 30/3/2017:

Toribash 5.12 is out, Steam users will get the update automatically and here are the links for standalone:

Windows: https://cache.toribash.com/Toribash-5.12-Setup.exe
macOS: https://cache.toribash.com/Toribash-5.12.dmg


New stuff in 5.12:

  • Matchmaking improvements:
    • Switch between ranked & unranked
    • Select mods you want to play when unranked, shuffled mods for ranked
    • Ranked matchmaking is exclusive for brown belt players and above
    • See how many players are searching for a fight
  • Ingame prefix and name color for Help Squad members
  • Updated "Basic Training" tutorial
  • Updated Torishop with new models
  • Fixes:
    • Fixed shader menu always loading the first shader if you have "Auto load" enabled
    • Fixed mass obj download failing to get torso model with Cel Shaded set
    • Fixed Toribash crashing issue on OSX 10.9
    • Fixed Toribash crashing issue on Ubuntu 14.04 LTS
    • Fixed first turn auto-spacing in multiplayer
    • Other minor fixes
Last edited by sir; Mar 30, 2017 at 07:40 PM.
collect snots from the nose
Originally Posted by dabarrett View Post
I'm not on my phone so I can't get it yet but does the importing mod models work now?

Are you talking about modmaker?

Originally Posted by Surge View Post
pressing enter in scripts menu crashes game

Not happening in my game, can you explain what you're doing step by step?
collect snots from the nose
Yes I am referring to modmaker, when I tried on the beta nothing showed up not even the default cube.obj in mod assets, is that fixed or is that feature still not fully released
Originally Posted by dabarrett View Post
Yes I am referring to modmaker, when I tried on the beta nothing showed up not even the default cube.obj in mod assets, is that fixed or is that feature still not fully released

It is not fully released yet. Was supposed to be a surprise but I see we can't keep anything from the keen eyed
collect snots from the nose
Why Platinum color looks like something between green and yellow in this version? I hope it will be fixed soon.
Last edited by XerPSTV; Sep 14, 2016 at 12:17 PM.
So, uh. Was the I and l changed in game so they didn't look the same? Because I swear I just noticed this if it has been a thing.

"Dear reader, I hope this email finds you before I do."
is there some documentation on the new modmaker features anywhere

Originally Posted by WeooWeoo View Post
So, uh. Was the I and l changed in game so they didn't look the same? Because I swear I just noticed this if it has been a thing.

yes
going into shaders when u have them off just makes it blue and pink
-----
u cant turn em off unless u exit out
Last edited by Xao0; Sep 17, 2016 at 07:36 AM. Reason: <24 hour edit/bump
i watch people shower cause why not thats what girls do :o
Originally Posted by grzegi991 View Post
Why Platinum color looks like something between green and yellow in this version? I hope it will be fixed soon.

I don't think any of the colours have been changed but I'll go ahead and make sure that's the case.

Originally Posted by Fear View Post
is there some documentation on the new modmaker features anywhere

Word up from the devs:

  • hardness parameter for env_obj in adv tab (recommended to mod with density and mass)
  • import button to import existing mod (current mod will be backed up to modmaker_draft folder)
  • world shader button in misc tab to import world_shader into mod
  • export button exports mod to modmaker folder, if file already exist, it will rename file into filename(number).tbm
  • then there is custom obj model and trigger sound for mod_asset folder

With some other stuff coming down the line.

Originally Posted by Xao0 View Post
going into shaders when u have them off just makes it blue and pink
-----
u cant turn em off unless u exit out

I'll have a look and see whats up with this.
Last edited by Gynx; Sep 17, 2016 at 06:09 PM.
collect snots from the nose