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Toribash 3.84 - Beta 3
http://www.toribash.com/tb_b3.exe

* Physics caching
Ghost and replays in multiplayer are played back from a buffer instead of calculated using physics. This is much faster. To try it out do /opt fixedframerate 0.

* Chat cache /opt chatcache 0|1|2 (0=off, 1=ATI, 2=Software)
This makes a big chat faster in multiplayer.

* Camera options
1 - Default Cam
2 - Free Cam
3 - Uke Cam
4 - Tori Cam

* Camera keyframes are saved in replays
k - start keyframing
Shift+k - clear keyframes

* Camera has a bit of decay on the momements.
* Fixed position of bounty messages
* Autoupdate shouldn't crash the client. This was a big problem on the OSX version and more seldom on Windows.
* New tutorial

Don't post bugs if they are mentioned here in the main post!!

[BUGS]
- tutorial broken [DONE]
- cache don't work for environment objects [DONE]
- SDL cache is cutoff [DONE]
- Worldbuilder doesn't run [DONE]
- replay reloads too fast [DONE]
- Missing end game stats [DONE]
- Mouse over links behave weirdly [DONE]
- Bounty text on wrong player [DONE]
- Volume is incorrect for cached replays [DONE]
- No blue fracture joints during replays [DONE]
- No red dm joints during replays [DONE]
- No Emotes during online replays [DONE]
- No grabby hands in replays
- Sphere quality on bumpmap heads is just 8 (should be 20) [DONE]
- speedometer altimeter don't work online
- Multiple tb.exe running if you close and open a couple of times
Last edited by hampa; Jan 11, 2010 at 03:45 AM.
Still broken hold/relax in this beta >.> When i'm clicking on joint, it only extend or contract >.>
Is FighterKHV, nya! ^^ <Black Belt> <CodeManne:EngieeE> Incoming!
Originally Posted by BloodRunner View Post
Still broken hold/relax in this beta >.> When i'm clicking on joint, it only extend or contract >.>

It's not broken.
They changed this deliberately. Just hover over a joint and press 'x' on your keyboard to hold/relax.

Also, is there a way to disable keyframes?
I just loaded a replay I just made and I see nothing and I crash when I try to move the camera.
I know shift+k is to remove , but I don't want to do it everytime I load TB.

Though I must say, including the keyframes with the replay is a fantastic idea. Puts in a whole new element of replay making.
Last edited by DeeJayy741; Jan 6, 2010 at 09:28 AM.
Originally Posted by DeeJayy741 View Post
It's broken.
They changed this deliberately. Just hover over a joint and press 'x' on your keyboard to hold/relax.

Also, is there a way to disable keyframes?
I just loaded a replay I just made and I see nothing and I crash when I try to move the camera.
I know shift+k is to remove, but I don't want to do it everytime I load TB.

Can you post the replay here. I'd like to know why it crashes.
Nice one
but ive tested 3.84 beta 1 from that irc chat you gave
anyways
downloading :3
uhh i think that there's something wrong with dq texture. As in, I don't know if that was just a "feature" on my pc but my dq ring was drawn by smaller circles from my texture.
Looked like chain or something

<evil> srsly people forgot that most part of toribash community is douchebags... lead by shin
Originally Posted by Shin-Ryuu View Post
uhh i think that there's something wrong with dq texture. As in, I don't know if that was just a "feature" on my pc but my dq ring was drawn by smaller circles from my texture.
Looked like chain or something

Feature.

I didn't like the stretch of the old DQ rings. It just looked bad.
i cant dl myself?
ok it says downloading customs for olik7891 but when i /lp me nothing's there?

Edit: sry just took a while
the downloading in this version is a bit slow, fastest was in 3.83
Check out my Youtube!
Hmm, when I change the volume to something other than the default (which is 128 I think) it'll lower the volume to whatever I put. But, during online play, when a fight has finished and the replay is, well, replaying, the volume seems to be the default again, but after the next fight begins, it's back to normal.
* Physics caching
Ghost and replays in multiplayer are played back from a buffer instead of calculated using physics. This is much faster. To try it out do /opt fixedframerate 0.

Does this mean if we enter in the half of a match we can view the replay?

Also cool update but if you can give options in the controls because I'm sure many will stick to 3.8 until that happens.