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Old May 15, 2017 Original Post  
hampa
In coder land
Toribash Next announcement.
I've started to build a new Toribash version, code name Toribash Next.

While the current engine is super awesome it was written 12 years ago.

Things I want to add to the new engine:
- 2vs2, 3vs1 and brawl games
- Built with animations and models from the start
- Ingame multiplayer modding (mod rooms together)
- Ingame inventory and trading
- Run your own servers

Some technical details for those interested:
- Engine (Unity3D)
- Plattforms (Windows, OSX)
- Backend (Steam and standalone)

Economy:
- Part of the economy will be decentralised (we will have our own BitCoin type currency). This will allow players to trade outside the forum.
- The giveaway Toribash Next Token will eventually transferable to this new section of our economy.

Questions & Answers:

QA



If you have more questions, I'll keep this top post updated.

Last edited by sir; Jan 3, 2018 at 11:55 AM..
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Old 2 Days Ago   #1411
Navi
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Originally Posted by Tempest View Post
Will we get to keep our qi

yes, all accounts will keep their qi and names. it'll be items, maybe TC, and other things that aren't tied directly to our accounts that will be dropped potentially in tbn.

accounts will be safe!
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Old 2 Days Ago   #1412
Fire
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Hampa planning on releasing this early summer 2025
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Old 1 Day Ago   #1413
sSLight
 
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same time as bannerlord 2
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Old 20 Hours Ago   #1414
matarika
 
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I have just wrapped up another interview with Hampa. Got buckets of new info and answers to many questions, the learning curve, if player progression (items, qi, belt) will be transferred over, physics tweaks, and a lot about modding/modmaking.

(Still no release date. So don't get your hopes up)

I'll be releasing a video that includes new updated replays, gifs, screenshots as well as the above info, later today and then stuff sent from hampa tomorrow.
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Last edited by matarika; 19 Hours Ago at 03:08 PM..
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Old 11 Hours Ago   #1415
War_Hero
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Why use unity? Wouldn't it be faster and easier to just refactor the C++ code rather than change to unity's c#?
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Old 9 Hours Ago   #1416
Thronior
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Can't you use c++ in unity too?
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Old 8 Hours Ago   #1417
matarika
 
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yes you can use C++ in unity, and @War_hero.

He switched to Unity because it allows more than the engine toribash Runs on. Pulls out more stops.

and leaves behind certain bugs and just poor quality of the physics.
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Old 14 Minutes Ago   #1418
Legendexpe
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Hey mat

I was wondering if toribash next is going to revamp the physics which we will have to adapt to, or it will be a minor change that wont have a massive effect on how the body moves.
The big red button is either a blessing or a curse.
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