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Old May 15, 2017 Original Post  
hampa
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Toribash Next announcement.
I've started to build a new Toribash version, code name Toribash Next.

While the current engine is super awesome it was written 12 years ago.

Things I want to add to the new engine:
- 2vs2, 3vs1 and brawl games
- Built with animations and models from the start
- Ingame multiplayer modding (mod rooms together)
- Ingame inventory and trading
- Run your own servers

Some technical details for those interested:
- Engine (Unity3D)
- Plattforms (Windows, OSX)
- Backend (Steam and standalone)

Economy:
- Part of the economy will be decentralised (we will have our own BitCoin type currency). This will allow players to trade outside the forum.
- The giveaway Toribash Next Token will eventually transferable to this new section of our economy.

Questions & Answers:

QA



If you have more questions, I'll keep this top post updated.

Last edited by sir; Jan 3, 2018 at 11:55 AM..
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Old 4 Weeks Ago   #1411
matarika
 
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I have just wrapped up another interview with Hampa. Got buckets of new info and answers to many questions, the learning curve, if player progression (items, qi, belt) will be transferred over, physics tweaks, and a lot about modding/modmaking.

(Still no release date. So don't get your hopes up)

I'll be releasing a video that includes new updated replays, gifs, screenshots as well as the above info, later today and then stuff sent from hampa tomorrow.
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Last edited by matarika; 4 Weeks Ago at 03:08 PM..
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Old 4 Weeks Ago   #1412
War_Hero
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Why use unity? Wouldn't it be faster and easier to just refactor the C++ code rather than change to unity's c#?
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Old 4 Weeks Ago   #1413
Thronior
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Can't you use c++ in unity too?
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Old 4 Weeks Ago   #1414
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yes you can use C++ in unity, and @War_hero.

He switched to Unity because it allows more than the engine toribash Runs on. Pulls out more stops.

and leaves behind certain bugs and just poor quality of the physics.
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Old 3 Weeks Ago   #1415
Legendexpe
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Hey mat

I was wondering if toribash next is going to revamp the physics which we will have to adapt to, or it will be a minor change that wont have a massive effect on how the body moves.
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Old 3 Weeks Ago   #1416
matarika
 
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Originally Posted by Legendexpe View Post
Hey mat

I was wondering if toribash next is going to revamp the physics which we will have to adapt to, or it will be a minor change that wont have a massive effect on how the body moves.

i'll be talking about that in my next video. Coming very soon.
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Old 3 Weeks Ago   #1417
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I have few years of experience in Unity, I wonder how toribash next will handle it's physics as Unity can give different results with same starting condition and considering how toribash works and how repetitive the moves are small deviation can have huge impact on the outcome.
I'm even more curious on how they will handle physics over net, I believe it can be done but it must be quite a pain in the butt.
Anyways, I'm excited that a game that I've spend so much time on will have next version on engine that I make my own projects with ^^. Will drop a huge edit whenever it comes out.
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Old 3 Weeks Ago   #1418
War_Hero
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Originally Posted by matarika View Post
yes you can use C++ in unity, and @War_hero.

He switched to Unity because it allows more than the engine toribash Runs on. Pulls out more stops.

and leaves behind certain bugs and just poor quality of the physics.

Sure you can make a c++ dll and use that but it's not really the same.

Please just don't use unity physics, it's really not good enough for toribash. I'd recommend Bullet3d but it's obviously late for that

What do you mean "pulls out more stops?" I worked on the toribash engine and there weren't a lot of "limitations" besides the physics lib being relatively slow and the organization being terrible.

I can see wanting to leave behind some old bugs but toribash has way better physics than anything I've seen from unity
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Old 3 Weeks Ago   #1419
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War_Hero, you have completely dispelled my illusions of how good TBNext physics is going to be :'c
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Old 3 Weeks Ago   #1420
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Originally Posted by War_Hero View Post
I can see wanting to leave behind some old bugs but toribash has way better physics than anything I've seen from unity

I guess someone forgot to give you the TB Next alpha key.
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