Originally Posted by
pusga
good idea
I just tested the replay attached in 2 versions, the current version, and the 4.2 beta 3. the dismemberment at 560 does not happen in 4.2, but it does in the current version. check for yourselves if you wish (go to frame 561 and press E, then space)
i have heard from multiple people that this is happening because bruises seem to last longer in the latest versions, and therefore make it easier to break joints if they have been bruised before. notice how in the replay i attached the chest join is bruised before the chest breaks from pure momentum
So it wasn't just me
Phew!
So is there gonna be a fix for this or no?